I was watching a video from Hardline and saw that that game has a WW1 weapon, the 1903 Springfield as a scout weapon. Why not release it for BF4 as well? Or maybe like Final Stand did, a themed or re-tweaked map with weapon pickup? Or essentially anything at all that would be an ‘in game’ taste of things to come for Hardline/BF4?
Might be in the cards for the “Road to Battlefield 1”
I picked up on those guns (1903 and Syndicate Gun) early on, hoping they were a hint at a WWI game. Would be cool to see them in BF4, though I don’t know how easily that’d be to do.
Well it really shouldn’t be that hard. It uses the same engine, it’s made by the same company (if not the same studio) so rights aren’t really much of an issue… I’m just thinking it might be a fun promotion idea to use your current games to promote what’s to come to those who are the most likely customer base.
No, there is going to be one more patch, and possibly more than that. Just not more totally new content and no CTE development.
DICE intends to keep BF4 and BF Hardline alive within the same community as BF1.
So could they do one more gun as part of the patch? Who knows? I wouldn’t expect it, because BF4 has lots of guns already. You can’t just transfer stats from one game to another, but they could possibly use the Hardline model and stats as a rough start.
Nope, DICE or Visceral for that matter doesn’t care about Hardline. Instead of releasing NEW free content like they did for BF4, they just gave away the DLC’s for free. Also, the gun balance is REALLY messed up and there hasn’t been official word for months. The game was a commercial failure, so they just pushed the DLC out the door to fulfill the contract with the Season Pass owners.
That requires development time, which sadly, DICE doesn’t have. Both DICE LA and DICE SE are working on BF1 24/7. Sad, but true. Could be a cool thing to see.
Yeah, and that’s why nobody is working on BF4 or BFH right now. Battlefield UI, aka the Grouping Tool, is really important because BF1 won’t have Battlelog support. So they need to introduce another way for people to join games. Heck, Battlefield 1 itself consumes a lot of development time. For example, DICE LA wasn’t supposed to be working on BF1, but 95% of the studio is working on Battlefield 1 as we speak.
This is how game design works: You have everything planned, you have this amazing idea. Later on, you have to cut 80-90% of the plan you created, because there’s no time to develop all of it.
Yes, 80-90%. True story. Ask any indie or Triple A developer. They will say the same thing.
Also… er… if they change the grouping system… it’s OBVIOUS that they need to patch BF4/Hardline… which means there is work done on BF4/Hardline. “Battlefield UI” tool isn,t making itslef for crissakes.
Patching a game costs money, a lot of money. This is just sending a file to Sony/Microsoft and install it on your console. PC doesn’t cost money to patch, as it’s on a separate independent platform. But as 2/3 of BF4 players are console based, yeah, it’s quite important. Patching doesn’t including “development budget” or paying the devs for their work. This is just patching a game. When EA will release a patch (if they will), will cost money. As certain individuals have Alpha Access to Battlefield UI and they join on BF4/BFH games with no problems, and those games haven’t received a patch for 6+ months now.
To patch a game, somebody will need to be working on the patch. That somebody won’t work for free. EA needs to spend more money on developers who can work on this patch. Let’s say have 20 people that receive regular annual salary for example. Obviously you will shift them around projects that brings the biggest profit to the company. In this case, DICE LA is working on BF1, because DICE SE needed help ( I can confirm this, because I was personally in LA to see this myself. Check my Twitter if you think I’m lying. Posted some pics from inside the studio). You don’t employ more people to work on a game that basically finished in terms of content, and has minimal monetary value bringing to the company. All DLCs are becoming free every week/month. Did you notice that?
Consoles have a limit on how much content you can bring to your games. Not because consoles can’t handle it, because it’s just extras, but because of legal terms that is in Terms of Services. Sony/Microsoft don’t want one game to fill their entire HD space on their consoles, as people would start to complain why Sony/Microsoft doesn’t expand their HD space with their consoles. Which they won’t do, as consoles would cost 100+ bucks more. BF4 have reached that limit. Look how many maps we have, I mean, holy jesus. Most of them games wish they had that much content as BF4 has provided.
And there’s already a patch prepared since 2015 December - 2016 February, before DICE LA moved on from BF4 to BF1. It’s been on standby since then. And nobody worked on BF4 since then. Porting a gun from BFH or doing anything from a visual point of view, requires months of work. Remember the Weapon Crate DLC for BF4? Yeah, it took 2 months to port AN-94 from BF3. And when I’m saying port, it had to be redesigned, it’s not copy paste. Why do you think it had no textures back it was first released in CTE?
Hopefully that clears some stuff and you will understand why it’s not that easy as it sounds.
Only piece of relevant info in your wall of text bro. Nobody has made any claims as to anything else, cost or labor wise.
On the face of it, it would seem logical that new functionalities added to a game, even for an alpha test would, require a download of some kind. That those who have alpha access to Battle UI didn’t even need a patch to access it is a fact that apparently very few know. Grandstanding much?