32 player for 24.99 if i am reading that correctly.
Cost for servers for consoles and PC users will be different will they not?
Limited control over the server?
Can I change the name?
Can I ban a cheating tard?
What kind of Admin tools do I get for my 24.99?
Can I make a Mix mode server?
Can I customize the Server message so when new users join so i can point them to a teamspeak or website so they they will feel at home in my community?
There are to many questions here to be excited about this info.
Thanks for the info though .. .keep digging .. find us the real answers we need o mighty guru of the forums B)
My only concern that I did bring up in the old server post (the big one) is the rank status. I’m feeling more and more that anything outside of default Normal (- tickets/time) will be unranked. HC and FoW will be presets only so players can easily find them in the browser.
Very nice Rev. It would only seem logical that they were less expensive, its only one supplier (EA) and I had doubts they would try and milk more money out of rentals. All of the “monopoly” comments on the server thread can be silenced at this point. Unless the article is false ofc.
My opinion: I think everything you see in the server filter settings (hud, bullet damage, friendly fire etc) will be changeable without turning unranked, I think it will just become custom (no quick match traffic) and have the option (hopefully) of having a HC preset that allows matchmaking thus getting HC quick match traffic. It’s hard to say what server setting changes will make a server unranked at this point. Only time will tell I guess.
And dont think I dont appreciate the effort you put into your post and responses.
I read a lot in these forums but dont say much. You are kind of and a know it all but you speak truth and facts and I respect that.
The information that has been given to us is very cryptic and needs more explaining if we are to swallow it.
and just to touch on one of Braddocks tidbits
That leaves SOOOOOOOOOOOOOOOOOOOOOOOOOOO many things open for pricing.
So my question here is probably the biggest one that needs attention so we can get an accurate cost breakdown.
EA/DICE is great for charging for everything little thing that a game has to offer i see no reason for all of a sudden they are going to make this part easy and cheap.
It’s not really the one supplier aspect that decreases costs. It’s the Cloud based architecture. Cloud services run on an hourly usage pricing platform.
I get your perspective, but I’m sticking with what the info is telling me. And it’s telling me a single stats and progression tracking preset.
The existence of a monopoly doesn’t depend on the selling price of the product, all that is required is a lack of competition.
So many questions are unanswered, and even if these prices are correct we still don’t know what we’ll get for our money. I don’t recall price being the issue people are upset about anyway, control is the issue people are upset about.
Im just throwing ideas really, either scenario is possible. I just think it will be quite similar to BF4 and Hardline in regards to rank/progression in that you can still do so on custom and hardcore servers. If not then not a problem, as long as they do offer a HC preset that does allow it. Progression may not matter to us but it matters to the majority.
That is console pricing for BF4 servers. I highly doubt pricing will be that cheap for PC considering they were around $70 a month for BF4. A few sites have that posted, don’t believe it.
Consoles don’t lease through 3rd party GSP’s like Fragnet, gameservers.com etc do they? Honest question. Never leased for console. Point being the article infers PC server rental.
So there ya go .. pricing in a nutshell but if you read the rest of the updated thread Battlefield 1 Rental Server Program they are working on the rest of the tools we will need to manage the servers. Lets hope they get that right … in November o_0 might be a little late on getting that on out but we will see
EDIT Oh and this does not say weather or not this is 32 or 64 man servers lol o_0
So for PC you’ll essentially be leasing a 64+spec slotted server. You adjust accordingly based on your preference, or what the mode allows for (god forbid).
The only thing that confuses me is if we are going to be the same as consoles then why is the pricing higher? Is it possible that we are getting more control? I’m struggling to find other reasons for it.
Also it looks like Kick/Ban will not be implemented from the get-go. Disappointing.
Among many other settings, players renting servers will be able to adjust:
ticket count
bullet damage
modes
weapons
maps
“One of the top requested features if the Kick/Ban feature. We hear you and are working on rolling that out after the launch of the RSP.”