Tick rate refers to how often the server updates the state of play per second. The standard tick rate is 30hz. 60hz is twice that. It will result in smoother play, compensate for OOR players, and end (mostly) getting single-framed. Tickets refer to respawn tickets in particular game modes, such as CQ. These are different things entirely.
Was tick rate what bungled the BF4 launch so badly? I actually remember the launch being somewhat stable and then end of November it went belly up. Rubber banding and disconnects followed for many months. Naval Strike maps are still interesting as they can have issues.
I really want this bf1 launch to be solid and enjoyable.
people will still whine about OOR players because the truth is is that 99% of the time, people whining about OOR simply got outplayed by a severely disadvantaged lagging player and have to blame SOMETHING that isnt them. No one actually understands how lag actually works in games, and the OOR is the only outlier to focus on. because it couldnt be THEIR lack of skill or THEIR packetloss or THEIR jitter.
Just wait. We could be playing on lan and people would still whine about laggers.
It matches the the frame rate which is what you want and CS go only uses 128 tick on their competitive servers. the general servers are on 64, and you have to remember that the scale of the game, player counts and physics are so much less in CS.
most games use 20-30. people whine all the time but most dont even know about it untl someone tells them because it’s usually fine anyways.
Well everyone keeps saying there is no such thing as OOR and high ping latency lag and I hate to break it to you but all you have to do is look it up on the Internet and there you go .and oh yes there is a cheat that is mentioned in quite detail .I will not post the other forum that I found the info on due to name and shame but these guys explain the whole process,and explain how it is 99% undetectable and also other BF players were on there asking questions about it and some say you don’t need the cheat to get the advantage ,pretty sad if you ask me.
Because looking up other clueless players whining is somehow proof.
Do you even understand how the netcode in any games work? Lag is not and has never been an advantage. Why do you think lag switching in P2P games was a thing?
There are situations when laghing produxes anomalies in hit detection and such but its not consistent and can be often just as much attributed to server issues or your own instability.
As for cheats…how is that relevant? Players writing hacks to abuse the network is different than a henerally laghing player.
“I stated we wanted to make it less desirable to play out of region.”, we cant have solutions that kick players that happens to join a server off-region, but we can make it more fair and balances less in the favor of the high ping.” 2. "You can (if you know what you are doing), take advantage of the fact that you are allowed to do damage for a longer time. This does not apply to all playstyles etc”. 3. “We’re looking at both ends of this problem. One being having a high ping gives you specific perks over low ping players (making region hopping something you want to do) - netcode is going to make this less of an issue. But that might not be enough, and then we’d need a way to let server owners control this (as it is very much asked for).”
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Such a whiney and clueless devloper. Oh wait, this comment is a touch old and it matters because? Here we have the developer of the game admitting to the issue and admitting that it needs to be addressed (has been improved, IMO) but I told you the kool-aid kids would come. Denial and insults is all they have. Sad really.