BF2 Modern Combat Progression

In the game you would need to have earned x number of medals and maintained a x score per minute. To get a rank. Keep earning more medals and helping your team and you keep ranking up… However if you go on a loosing streak, team kill or just AFK and as your average score per minute goes down so did your in game rank. You could bring it back with a few good games but you still had to work on it.

I would love to see a rank system that rewards those who play the game right and help the team win and punish those who do not.

Indeed way better than how it is now. Now the rank is just a pointer in amount of time spent in game

I would like to see a normal ranking that goes from private until korporal
For ‘just’ playing the game.
And I would like to see a ranking system that points out your commanding abilities.
Sergeant and above for squadleading and commanding abilities.

Another good idea (not mine) was that ranking up would require ribbons/points from all of the following three categories: teamwork actions, objective play, and winning matches. That would give an incentive to “PTFO”, but it wouldn’t limit the way different players want to do it.

But that’s what rank is, experience. Not necessarily how good of a player you are. That’s skill. It’s a 3 digit number and this number helps keep teams balanced on skill level instead of rank.

They could acomplish the same thing by showing performance through rank but again rank is meant to be simply experience.

So usually the more you do something the better you get. Some people are better than others. But individually, you should be better at rank general then you were at private.

My problem with rank is I got BF4 last month and a ranked up to 100 in that one 4XP weekend which is ridiculous. I’m not horrible because I’ve played BF2 and 3 but it’s a false representation of my experience in BF4.

Forgot to add -I hope they don’t do 4XP or any XP boost at all. It defeats the whole purpose

Battle(non)sense his ranking system in his Battlefield 1982 concept maybe.
[https://youtube.com/watch?v=j3TT5-PZ-GA](http://

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Wasn’t him, it was before that video in BF4’s CTE subreddit :slight_smile: But yeah, I love everything that Battle(non)sense suggests in his videos and if I remember correctly, his and the other guy’s ideas are quite similar.

Another major issue with the skill rank system is that there are so many game modes. A person with 400 skill who plays Rush is a totally different player for someone with 400 skill playing domination.

I don’t think every player should reach max rank. I think your overall rank and ability to lead your squad should be based on consistently PTFO. If you play it well, you gain rank and squad leader abilities. If you do not you lose rank and squad leader abilities

A

Hopefully the devs take notice about Battle(non)sense
His Battlefield 1982 concept is all I wish for.

Yep! Most of his ideas on teamwork tools (and what already was in BF2) could be implemented in the setting of BF1 as well.

I agree that objective points should level you up rank wise where kills gets weapon unlocks or attachments or camos for characters. Same with vehicle kills get you new paint jobs and flags and writing on tanks and planes and boats. Horses well maybe better saddle. :O)

you want to know how I feel about most singleplayer shooters and there ranking…
Here…Sergeant of the master sergeants most important person of extreme sergeants to the max! Enjoy

It would be nice to have an alternative ranking system that ranks players on skill, but the main system should be placed purely on experience. Maybe instead of the “Skill” number, it could use CS:GO styled ranks instead… maybe the player can choose to keep this rank hidden or visible.

Not all players want to care about their stats/rank, and the game shouldn’t shove it in their face if that’s the case. Seeing a ranking go up and down can potentially be frustrating, and it should be optional. Heck, I dislike stats as it is… it would be nice if certain stats had the option to be hidden.