Bf3 scope glint, bf4 scope glint, bfh scope glint and bf1 scope glint!!

I agree

I agree

I agree

Glint must be removed

And replace it with what?

With nothing what want u replace, they placed glint after bc2, now its time to remove, or i suggest to set a limit at number of sniper.

So only a couple people camp?

What if only bad players pick the sniper, locking out everyone else by camping so they wouldn’t lose their spot as sniper.

Wouldn’t that make snipers camp even harder?

Why is it ‘time’ to remove it?

And setting limits on class players is bloody stupid because limit one class, limit them all.

Lol…thats what I thought when I first noticed the glint. I went on BL & asked why some clownpuncher was using a flashlight with a sniper rifle :stuck_out_tongue:

In all seriousness, keep it, but tone it down and make it situational, i.e. in direct light.

O my god u are so obsessed by what other players do, think to make your best. Others players do what they want

Have u ever played sometime with number of snipers limited? I played on pc with bc2 and all servers set this thing, are they all stupid?! No! So dont say bullshits

Lol, it’s all about what other people do. That’s what balance is about.

I play well, regardless.

I am here to discuss balance. Not trying to boost my own playstyles.

Balance!? Who said glint is for balance?
Bc2, bc1, bf2, bf1943, bf vitnam, bf 1942 were balanced without glint. Have u ever heard about this games?
So i say u again and again, glint, is introduced for permit to others players to avoid snipers, they put it after bc2, when producers were tired to hear so many complains about to be killed by snipers. How many times i have to say it?

They can remove glint, but if they do, they gotta add vapor trails.

Why?

There’s gotta be some way of being able to tell where the shooting sniper is, considering how one well-placed bullet could kill you. Really, if it were up to me, I’d add a scope glint/bullet trail combo based on the weather. SUNNY

  • scope glint
  • no bullet trail

owltro wrote: »

There’s gotta be some way of being able to tell where the shooting sniper is, considering how one well-placed bullet could kill you. Really, if it were up to me, I’d add a scope glint/bullet trail combo based on the weather. SUNNY

  • scope glint
  • no bullet trail

owltro wrote: »

There’s gotta be some way of being able to tell where the shooting sniper is, considering how one well-placed bullet could kill you. Really, if it were up to me, I’d add a scope glint/bullet trail combo based on the weather. SUNNY

  • scope glint
  • no bullet trail

owltro wrote: »

There’s gotta be some way of being able to tell where the shooting sniper is, considering how one well-placed bullet could kill you. Really, if it were up to me, I’d add a scope glint/bullet trail combo based on the weather. SUNNY

  • scope glint
  • no bullet trail

@KingTolapsium, Ive been watching your arguements the last couple of pages as I took a break from this thread, and I have a bone to pick and a few critisims to make.
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You have been knocking everyone upside the head with constant “get gud” remarks, and explaining how glint does not affect a skilled recon. Im going to stop you right there, thinking that you have the right to speak on behalf of skilled recons at all is insulting. Im a skilled recon, and Ill speak for myself. Your telling people to PTFO, well why dont you PTFO some more, and get gud yourself. As long as you feel its ok to belittle someone elses opinion here with constant get gud remarks, ill keep reminding you that your worth to your team is half that of mine. SO why dont you stop promoting these noobish mechanics that dumb the game down so you can just about contribute to your team on the back of this cheap mechanic. Glint is a noobish crutch.
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I think the majority of us here are asking for it to be tweaked so it dosent punish recons PTFOing, and does punish recons that are off the map not helping the team. I dont think this is an unrerasonable ask, yet according to some of the responses here, it should be glaringly apparent that the goal of some is to watch this class burn to the ground. Considering it takes ~0.3500 of a second to react to glint according to the average lag (assuming that is 100ms ping, a generous margin) and the time it takes for sight-brain-reaction to happen, it should be clear that even the greatest recon player to have ever lived, or will ever live, is still going to suffer the effects of this crutch of a mechanic. Unless your claiming to be so good as to constantly quickscope headshot the majority of enemies you come across in less than a third of a second, and would like to submit some video evidence of you doing so, Im going to debunk your claim as total BS.
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Actually much of what you are saying seems to be one big logical err, on your part. You saying “balance is balance”, as the closing point to your non arguement, is a nothing statement. Many have proved that it does affect recons running around PTFOing at the exact same ranges as their squadmates, only trying to keep engagements in their preferrered range of 80-130m, while enemies try and close the gap to wreck recons in their preferred range. Yet only this class suffers this HUGE negative. If you suggest using an acog or RDS, please dont. Ive already explained why this is silly in a previous post, you may aswell be using an automatic if your using those sights. Your throwing away the whole point of the class, and the classes stregnths.
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As ive asked others in this thread, id like to ask you three questions so everyone here can get an idea of your real motives, to see if your trying to nerf this class because you want to see it burn to the ground, and actually dont care about balance, or if you are on the pursuit of real class balance, and dont want to remove depth from this game. Im sure youll find a way to skirt around answering it though, just like @Trokey66 & @Jihad_Jockey …Now where did that popcorn gif go?!