Having played on the same US server since BF3 day 1, because it is Rush HC 64 players which is a rare setting, and having a strong and well-known team and a lot of friends are the reasons that there is no way I will leave it to play somewhere else, mostly because I have no reasons to do so either.
I feel extremely sorry for people who have relied on what you have just said, that high pingers have ‘advantage’. It seems that I could be someone who can speak on behalf of the high pingers, differently from most of those saying your empty accusations who has never or almost never played with a high ping, which I am pretty sure it wouldn’t take long they would quit the game due to the same frustration.
ALL the problems you mentioned above are as present as for high pingers. I could undoubtedly copy&paste all you said and replace ‘high’ to ‘low’ and it would perfectly describe my frustration in this game as well. What I find interesting is people do not realise this is not players’ problem, but the game as a whole.
In short, this whole whining is simply mutual. BF4 is a blatant disappointment on this matter. It has been like this since BF3 and it is way too late for changes.
Thank you for communicating. I have some questions:
Any plans to improve the attack choppers mobility or at least stop the gunner’s TV missiles from exploding on launch?
Any plans to tweak the mobility hit mechanic for aircraft?
Any plans to adjust the drop damage on helicopters so I don’t explode in a ball of fire when I brush against something or try to set down to repair while immobilized?
Any plans to address the audio and synchronization bugs that make counter-measures and incoming missile warning indicators so inconsistent?
We’ve been asking for the AH to be addressed for, well, since launch.
I just wanted to make sure CTE is really testing HC mode as well, because there are a few annoying glitches at the current game.
Mortars being able to see the minimap with enemy spotted. Is it really intentional? If so, you should consider the fact there has been abuse, as it is one hit kill in HC.
Kill card has not being fixed yet, even post patch July 8th, although it was in the patch list.
Could you please say if these issues have been addressed at least?
Any plans to give South America their own servers? Sure, “Don’t blame the players” but what about players that play local and have to deal with their poor connection advantage 24/7? My $ is just as green as their is it not?
Bf4 dont feel the same. It seems a netcode delsy is happning. It took a full mag from the l85 to kill someone and i die even tho i shoo first on target. Delay?
I have comments about the mortar in hard-core. before about 4 if not 5 patches ago, the mortar did not have hip fire style crosshairs on the mortar screen in hardcore mode. back then the mortar was not cheep, now that these magical crosshairs have been added. the mortar is OP in hard-core mode because of the hip fire style crosshairs. it tells you when the mortar is zeroed out. not good. there used to be a sporting chance for the victims because the attacker had to eyeball it. and unless the attacker was taking shots at a camper recon, there was minimal chance of getting a kill. now anyone stationary for more. than 4 seconds and spotted is dead meat.. the fact that the mortar is one. hit kill is not the issue. as it takes a DIRECT hit from full health for it to be one hit kill. how do I know? test it out for yourself.
join a hard core server. then leave it, now start the test range,: congratulations! test range is now in hardcore mode. shoot mortars are yourself and you will see the eternity of time you have to get out of the mortar screen and move quite significantly to take zero damage or how little you have to move to survive even close shots.
removal of all hip fire style crosshairs in hard-core would be greatly appreciated, where do these hope fire style crosshairs make and appearance?:
-passenger gunner seats of all LAV’s
-all .50 cal emplacements
-all gunners seats for the mini-gun
-mortar truck screen
-mortar screen
I’m not talking about the crosshairs you see in the tank driver seat or tank gunner seat. those crosshairs are attributes of the tank itself
Since the July patch my game has been completely unplayable 70/80% of the time. I was using mantle but that is completely useless now and lowers my frames to about 20 - 25 fps from 60. I switched to DX11 and it’s an improvement but still getting much lower frames than before the July update and the stuttering is just ridiculous. I have had to quit so many games since this patch because I simply cannot play with ridiculous low frames and constant stuttering.
I’m of course on PC and using an AMD Radeon HD 7770. Before this patch I had no frame issues or stuttering with the game, playing a mix of medium - high settings with about 50 - 60fps most of the time.
This is thesecond time that a patch has rendered battlefield 4 completely unplayable for me and it’s getting to the point where I have no faith in buying another DICE product, least of all another battlefield. I’m not one for whining about a video game (believe me) but the company should be seriously ashamed of selling a £40 product that barely works - even more ashamed that “fixes” actually break the product even more. DICE & EA seriously need to reconsider their priorities. You guys are too focused on taking more money from people than actually giving those who have already payed a WORKING product. Before releasing gimmick DLC’s with barely any new content and overburdening yourselves even more - Stop and actually fix the core game. I’ve been a loyal battlefield player for many many years but this release is a complete joke. Sort your priorities out and fix the core game because people are ready to leave this series, and your product will be sitting behind better working indie titles before long.
A loyal battlefield player who yet again cannot play your broken game.
From last patch I continuously got this error (Check your network connection port 3659 (UDP) ) whenever I join a server..And when I can join ,I play only 2-5 minutes and got disconnected..Tell me what happened to this game because I played 140 hours of no errors,no crashes,no black screens etc…Until now.And please don`t tell me to fix my port or something else ,because this is not my network problem for sure if I played this game for so long .
Exactly this. It is not just the fact that enemies are constantly showing on the minimap for the mortar, but mostly because of the crosshair which is now visible, making mortars completely unbalanced in HC.
To the guys going on about the mortar I hardcore, the mortar isn’t unbalanced , a MAV beats the mortar every time, and also once the motar is down , the support player has to respawn to use a mortar again .
you also bring up a good point. dice has nerfed mortar hard. and it’s not that the mav shouldn’t be able to destroy it. it’s that the mav is OP versus any and all gadgets, the mav employs “emp blast” we all know emp is real. but what you don’t know is that the emp blast used on the mav is a fantasy weapon, it’s like using Laser death beams. there is such thing as emp ammo but it’s large and the mav would be lucky to Carry three. so it has infinite fantasy ammo that reloads super fast and it also has an ability that was completely taken away from the mortar: you can resupply mavs infinitely at a fast rate. but mortar tubes are one per life. either the mortar tube should have the ability to resupply the tube through the ammo box or mav should be one per life too.
How about fixing the cluster f#%k called “Metro” by allowing better flanking routes to aliminate the bottle neck at “B” flag or the eventuale anal raping at the American and Russian spawn bases.
Open the middle tunnel so it can come out behind “A” flag allowing free flowing movement, as it stands at the moment 64 player on this map is a joke unless it can be opened up for free flowing movement.
As a lawyer, you should then read more carefully - I stated we wanted to make it less desirable to play out of region. This is by no means making it impossible. Any game played over the internet plays better at lower latencies, and in a game where your latency affects others in a negative way it makes sense to not have a high (but stable) ping be something you strive for.