If you see him “on a delay” you would also be considered a high ping player - it nulls itself out really. The first player to see another player will always have the upper hand regardless of ping. If you meet dead on with someone that has higher ping than you it might end up in a trade-kill though, even though it looked like you killed him before he shot (worst case scenario)
All clients syncronize at 30hz - regardless of ping. If a player has packetloss or lag, they simply stop moving on your side - and since we are client authorative, you can then shoot and kill them (as the server would agree they are indeed there and you may kill them)
That can happen yes. The FramehistoryTime value we are tweaking on the CTE affects this, and we will want to minimize this of course.
There is no such thing as “correctly”. All clients (including yours) exists in the past - one slightly different past for each player. Your personal movements happen first on your side of course, and everyone elses movement and actions gets sent to you by the server. But since we are allowing clients to act upon the world they see - not the world the server represents (the “most correct” one) - you can still play pretty well with a high ping. The problems really come when people have a big latency difference. Say 50ms vs 300ms. That’s when the funky stuff start happening. But regardless of what a 300ms player does, if you see it on your screen and you shoot it - you may. What I think you are getting at is that he also has this time to “react” in his version of the game - and the setting that allows this is once again the framehistorytime setting we are looking at lowering.
Thank you T1gge for all the CTE Work/Changes i love them all and can’t wait to see them on BF4 Liveservers.
Playing way more since the Netcode patch came out^^
Still no word about South American servers. You’ll make high ping no longer an advantage. Great. No what about those that are on near dial up but not truly OOR because they do not have servers? Has any Developer played a simply round of Domination East coast only to be “dominated” by Mexico, Brazil, Argentina, etc. Thanks for your time… nine moths later. Yes, you’ve guess correctly. I am beyond fed up! Oh, but recoil was tweaked. Wonderful.
Thanks t1gge: one final question. I’ve had a rash of “disconnected from EA” since the patch… Seemingly ALWAYS at the end of the round before the scoreboard appears. Is this a new issue, or something on my end? I’m in the PS4, get 58/12 Mbps, and it’s always dead on when I check.. Thanks again!
Not sure if it’s been noticed or asked before, is there anything be done about the frame rate on pearl market. It’s absolutely awful on xbox one. I’ve also heard the same on ps4 and pc, but only if you don’t have a super pc. The Ar160…is it ever getting resized to fit the character model? It looks like a midget gun. I don’t use it for that same reason.
Should let you know about the frame rate drops that they mostly occur during levolution events, when the carrier is being opened and their m-coms have been detonated in carrier assault mode, and randomly in dragons teeth maps.
I guess I should have read this before buying a server today. But if the issue of not being able to join my rented server isn’t fixed soon will time lost be added on. I just want to make sure I’m getting 90 days