Balancing is bad. It wasn’t good in BF1 and has apparently gotten worse for BF5 (like most things).
It was bad in BF4 - many many one-sided matches - and probably before.
I made a bit of a study of it in BF4 and BF1 and have ‘given feedback’ to DICE since BF1 beta and I don’t think I’ve ever seen official comment on it. Even as a DICE Friend for my positive contribution to the forums (in the very first bunch of DICE Friends) I’ve never had any reply. They appear to not care or, at least, not be able to do anything, so don’t want to comment. I suppose it would be pointless if they aren’t willing to try for whatever reason.
I believe the new lobby system is fundamentally flawed and that’s not something they can change without huge upheaval. That they appear to have stuck with it or even made it worse for BF5 is incredible, but I’ve come to believe the incredible from DICE.
Let’s say our DICE Friend-ship is strained these days…
They need to make changes even if they risk complaint because a balanced match is absolutely crucial to a good match. The game itself could be the most awesome thing in history and bad balance still ruins it. Some of the problem is with players, though, as many seem happy to win an unbalanced match and DICE relies on this, even, allegedly, developing balancing algorithms that work on win-loss sequences and player retention calculations and not worrying about providing a fair match at all.
I was not given to believing the ‘conspiracy theories’ that popped up when the patent for that player retention system was applied for by EA, but I’m coming to believe such things when they appear to double down on balancing in BF5.
They should: -
Balance teams right up until the game starts - and even during the first minute or so. They appear currently to allocate according to the lobby as it was when the last game finished and stick with that.
Split up random squads. To be honest I’m confused over what happens with this now. At know at one point all squads were held together making it impossible to balance.
Allow only switching to the smaller, losing team. They ‘fixed’ this in BF5 by stopping all switching. Doh. Now you can’t try and fix a badly balanced match even if you were brave enough to try.
Return mid-round balancing. Yes it’s unpopular, but it’s better than a pointless one-sided match. Yes it is. Yes. It is.
Add other balancing measures. Behemoths in BF1 were a good idea. Yes they were. A bad team didn’t make good use of them, but then they shouldn’t hand a win to a ‘bad’ team. A team that isn’t bad but happened to get left behind for no good reason (like bad balancing…) could make use of the behemoth and turn the game around.
In BF5 they introduced the cap speed boost. This was actually a good idea, though it was too effective and shouldn’t have been a ‘hidden’ feature.
They could also increase/decrease spawn timers and other things to balance matches that ‘go bad’.
Add a /votescramble option. Seriously, sometimes games are so badly balanced and the players know it even if the game doesn’t appear to. Knowing the next game’s teams will be scrambled and re-balanced might stop people quitting and confusing the balancing even more.
Add a /votesurrender option. Seriously, sometimes games are so badly balanced it would be better to just end them. Obviously a surrender should be known to cause a team scramble, otherwise people will just quit and the balance gets even more confused.
Add some kind of deterrent for quitters. Not for irregular quitting - we all need to quit sometimes - but for persistent quitters.
Stop equating ‘skill’ in the skill balancing with mostly kills.
Make the skill balancing more intelligent. DICE have a mass of stats but appear to just use very recent figures.
… I could go on. There’s stuff I’ve forgotten from the many times I’ve discussed this before. There’s any number of measures that we all know would improve the situation and others that are worth trying, but DICE appears to be quite content with saying “It’s complicated” and “working as intended” and leaving it as it is because to fix it would require too much effort or too much courage in potentially upsetting some players.