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Hmmmm in general people say DX12 is working well for Intel CPU’s and that you otherwise need DX11 + FFRB. Any thoughts of DX12 for Ryzen?
Nice! I would include “Disable HPET” in windows 10 (and in the bios as well, if possible)
In my experience, DX12+I9=stutter, stutterless=I9-DX12
simples
excuse me for my words but WHY THE ¯_(ツ)_/¯ would i wanna go down in graphics when im sitting on a 1080?
For example, Future frame redering should be ON if you using a high end card otherwise it will say F U and wont work hard, i had 40-60 fps in ULTRA until i turned it on and then i had 100+…
I run it as DirectX12 mode does not crash for me as with DirectX11. However, prepare yourself for unfrequent FPS drops. I got my FPS capped at 120, and from time to time I get drops, even to 40 for a second or two. Then it recovers. Nothing game breaking, but annoying. I wonder if their frequency wouldn’t match my DirectX11 crashes…
I doubt DICE will ever get on the top of this. They have been struggling with ironing out peformence and crashes since BF4. Hopeless
I have infrequent frame lockups, where it will just freeze the screen for roughly 1-2 seconds, and has gotten me killed more times than I’d like to admit. Would playing with these settings stop that?
Is this Radeon mode safe?
You can backup your registry. and load default stuff
Futureframe rendering is not working on DX12. Whats the title says? “BFV Performance + Amd DX12 stutter fix guide”
on Nvidia you can set the PreRenderFrames to on 1, in the system control of nvidia.
I tried out these RadeonMod advices on my xfx390 DD with no FPS increase but it produced graphical Artifacting in BF5. Tested on Win10-64Bit-Radeon-Software-Adrenalin-2019-Edition-19.3.3-Mar20
Anyway, DX12 is working well but DX11 works better since I can use Reshade to sharpen the picture to counter that TAA mess. So after my testing, I would recommend staying away from RadeonMod.
But his guide is good and was a lot of work. I would def. disable HPET since it gave me more FPS.
Did you also uninstall reshade when you used DX12, you have to be aware that the reshade on DX12 doesn’t work properly only on DX 9-1. reshade is injected like a cheat and manipulates the exe it’s no wonder you have something like artifact bugs.
It is also enough to set Radeon Mod , “main3d_def 1”, “main3d 0x3100” to change the preRenderFrames to 1.
As I said, I have no issues in DX12 even with Reshade still in the directory. The depth - sorting (zbuffer) with your Radeonmod tweaks is not working correctly (you see textures of the rifles in the menue when you see all the squadsoldiers popping a little forth and back). After fresh reinstall of the 19.3.3 driver that is gone, even with reshade still in the directory. Anyway happy WE!