Spotting; your paragraph here is a bit of a mess I don’t get your point
Regarding spotting though the recon and support with appropriate combat roles will spot enemies they are shooting at with support getting a “soft spot” if you will for suppressing. Recon has monoscope which spots targets when you “paint” them with the Crosshair; no button pressing required. Spot flare covers a wider area when shot up into the sky above the area you wish to light up (more akin to actual flare usage as opposed to shooting it at your foot inside a building and suddenly knowing the itinerary of the 5 nearby enemies).
Spotting in general requires precision usually whilst ads and will only mark the enemy at the location they were spotted. They aren’t 3D Dorito-ed for the next seconds like previous titles only where you saw them (like the ping in Rainbow Six Siege and spotting in bf2 if you are familiar with either). Marking them with present a red marker with info such as tank icon for example. Otherwise spotting provides a yellow/orange marker for your squad matches with distance and area name (White House 48m for example if marking B on Rotterdam).
Regarding planes some have flares and an upgrade I believe for at least the bombers is a spotting camera Like from bf1. Can’t entirely verify has I’ve finished my trial and I didn’t really check it out much
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Reviving; it’s a bit naive to think that every single person now expects their squad to always revive them. I know if they could never get me I just skip (either out in the open or they are heavily engaged) but when possible I try to hang on as long as possible. That’s not expecting my squad to revive me that’s just allowing them the chance if possible plus it also using up your spawn timer so why not try to hang on.
That’s the same mentality as expecting every medic to revive you in every situation and we all know how that actually turns out.
Actually going for the revive can get you killed in a BR because you are an easy target and a gun missing whilst leaving them whilst you engage and hopefully win can often be the better choice as they may have an angle whilst they are down in which they can directly feed to live Intel. Obviously it’s situational and everything and I personally always go for the revive anyhow but again rather naive to think it’s because of BR.
Medic class is useless? I take it you haven’t played medic because it’s on the opposite end of the spectrum in regards to useless. Without medic you can’t fully heal or be stocked with a health pack; without a medic it can make pushing and holding objectives much harder because no one is being revived/healed. You can’t always get squad revives off and not everyone is in the same squad. The medic besides being able to pick everyone up also picks everyone up the fastest.
They have plenty of firepower; have people not used the smgs??? Clearly they used them in bf1 because of their high usage % but now with no RBD and getting upgrades to reduce recoil or bump rpm or tighten hipfire they are useless? What? Honestly sounds like people haven’t even tried or at least adapted to the smgs before writing them off because they aren’t carbon copies of the stg44 from the alpha for some wack reason.
If you feel that playing as a team and supporting your team feels like a “part time job” that sounds like a YOU issue not a core mechanic to the battlefield franchise issue. Plenty of sandbox in bfv just like every bf before it; maybe don’t follow the herd and think outside the spawn screen for a second
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Fortifications; well I’ll be damned. This community has done nothing but whinge, moan and complain in every single bf title about Dice’s placement of stationeries, cover etc and now with the fortifications complain that it gives you that power you always wanted? What.
No flying fish they have to be in pre determined locations unlike fortnite where you can basically build where ever you like. You do understand the amount of strain would be put on a match if you could literally set up ANY fortification anywhere right? The glitched and exploits alone…
You can tow stationeries wherever you please; is that not good enough either?
You have totally freedom of choice whether to build or not. You are not doomed if you don’t because in every situation it’s a two sided coin. What you build the enemy could use and vice versa and what you don’t build the enemy can’t use/get caught building and vice versa. Simple things like not fully fortifying an only towards the enemy spawn so you can have the inherent advantage should they attack etc.
It’s very much a game mechanic and hopefully another staple to the franchise; not even close to a marketing ploy else why is it one of the least shown if thing in trailers? I’m pretty sure the launch trailer doesn’t even feature it in any aspect (what an excuse to go and rewatch it)
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So you are complaing about Defence on Operations having to setup a defence and defending.
You are gonna have to provide more detail about this “zoom light” has this is the first I’m hearing out of it.
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Where are you gonna put landing strips in these maps? You seriously expect them to be balanced and not have people camp them both on foot and in the air? You seriously expect people to put up with the effort of landing to resupply?
The ammo station in the sky is there for gameplay purposes; or would you rather auto healing aircraft with infinite ammo again?
You need to manually repair in a plane too or use Emergency repair if you’ve got it of which you only have one that need to be resupplied.
Bf has never been a flight/combat simulator I don’t get why people think that in regards to aircraft in the series. Hell early battlefields you just flew past the airfields to resupply and heal in essentially the same manner as we have now.
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I don’t get your upgrade system complaint; it’s literally just the attachment system balanced. No longer do you equip stubby, heavy barrel and laser. You have to make a choice of the two options which suit you best. Do you make the guns recoil easier to control OR do you make its hipfire tighter or do you do a little of both in a mid ground between the too.
(At least in the beta I haven’t unlocked it yet to check) the Turner SMLE has either faster reloads with extended magazine and mag reload OR better accuracy whilst ads and faster ads movement speed.
Instead of worrying about which attachment system is the current Meta you just pick what suits YOU and carry on with playing the game.
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You little battlefield speel there makes no sense; if you played 1942 and then bfv or vice versa you’d still recognise that it’s battlefield because they have the same core. Turning the class system into insurgency would be awful because of balance and so many things would never get any use. Whilst the weight system is cool at first like the pick 10 system is call of duty is soon gets annoying to the point of “why is this a thing it sucks”.
Bf’s class system hasn’t changed since 1942. The classes may have gotten shuffled around but its core is still there to this day; you have your primary, secondary, grenade and gadgets corresponding to your class role. Bad company onwards have reduced the amount of classes but made them more dynamic and adjustable towards the players whilst still maintaining its role. For example instead of anti tank with an smg and at launcher and engineer with shotgun, at mines and repair wench you have The engineer class which is both combined (BF3/4/hardline). With this system you know what the enemy/friendlies have not this guy’s has every perk and attachment but has only his primary weapon or this guy has heavy armour with 7 frags.
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What’s wrong with the “text based upgrade system”? It is because it’s text based? Or because it’s not BF4 bloat of attachments? It works as intended so don’t see the issue here
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What’s wrong with support spotting? The suppression spot? Why is that a bad thing?
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The spotting works just fine and requires a bit of thought not just mindless button mashing to bring up every Dorito in 180° front of you. It works akin to how spotting worked in bf2 which personally was the best spotting system of the franchise.
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What aim assist? Genuine question because I haven’t even touched my settings yet and I can’t feel any aim assist at all at least not in comparison to previous titles like bf1/4 etc. I heard something related to it is being removed come nov 15th with the day one patch or something. But regardless how DARE Dice has an aim assist on console for an arcade shooter. Take it off if you don’t like it it’s that simple.
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What’s wrong with in vehicle repairing? Seriously I don’t get this community’s seething hatred of being a sitting duck unable to fight back less you loose your repairs yet they’ve forever moaned about having to jump out to repair their vehicles only to have it taken by a friendly/enemy and other issues. It’s not like you CANT repair from the outside if you want. Hell you can’t repair damage past a certain threshold anyhow in bfv; I’m pretty sure it’s only 25-50% of the damage received the rest requires being repaired from the outside either by yourself or a friendly support (who carried ones in his toolkit) or repairing at a vehicle supply station of which leaves you a sitting duck the entire time.
Still to this day since it’s introduction in bf1 yet to hear a legitimate complaint/issue with self repair inside of vehicles. Yet apparently auto heal in BC/bc2/3/4/Hardline was totally fine; not even gonna mention reactive armour and aps.
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Maybe that’s intended so YOU the player have to planned accordingly. You can’t just on a whim switch out. Maybe it’s to do with the having other weapons available (as in class weapons and duplicating them like the vehicles). It’sually a massive issue if an issue at all. Was playing assault on Devastation with hipfire upgraded Sturmegewehr but now the map has rotated to Hamada and you still want to play assault? Use an SLR or keep using the Sturmegewehr. Can you give examples as to why you’d need to be constantly swapping out the upgrades?
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What’s wrong with the squad revive system? I reckon it works perfectly; obviously there is a massive risk/reward for it but at the very least medics can be content with supporting their squad knowing they can be revived too instead of getting the shaft. Can’t tell you how many times after the info was revealed and especially after bfv beta that I wished that mechanic was in bf1. “Oh if only this was bfv you could be reviving me right now” “if this was bfv I could have revived you right now”
It also supports the squad model dice is going for. Which brings me to the next point.
- It actually is solo player friendly BUT you are highly encouraged to play as a TEAM in a TEAM BASED game and it’s a much more rewarding experience. Dice has stated since before the reveal that they wanted to emphasize more on teamplay and sticking together as a squad (as you should be doing). I played majority of my trial as a solo player (as in with a squad of randos but sometimes as an actual solo squad) and it never felt like I was being punished for it. It didn’t put me off.
If you are looking for that selfish solo wolf play especially for montange clips may I suggest others games such as FFA in call of duty or solo on BR?
Getting uppity that they didn’t strongly encourage and emphasize on the solo player for a TEAM BASED game is like getting up the coach of the under 12s footy team for trying to ensure everyone plays as a team and has fun over giving your kid the ball everytime so he can make runs and play the hero.
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Try playing tanks more; they have plenty of power. Better yet following on from last point; play as a team and you’ll be unstoppable powerhouse. Maybe don’t try Rambo into an objective thinking you are invincible and can take on anything.
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“Arcady”? Are you serious? Battlefield has and always will be an ARCADE SHOOTER. I don’t get why people think otherwise just like the aircraft.
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The headshot indicator for you shooting people in the head or getting shot in the head? If it getting shot in the headhead yourself it’s a definite audio cue so you know you’ve been shot in the head less you accuse someone of cheating because of how quickly you died. Maybe adjust your audio settings because it’s not loud at all.
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Feel free to make such scale and fidelity of maps with 64 player support with vehicles and keep it smooth. Everything in games is pre determined else it would not work.
Such a non issue.
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Play medic than if you want to revive people. Give that you need to hit the action key to revive now that’s why you only pick up the weapon instead of kit swapping. Good thing too because that stuff has been awful in frostbite since it started in BC. At least in refactor it was easy to find etc (bf 1942/Vietnam being cross with the gun over it, bf2/2142 being the bag with class icon). Not to mention weapons going flying, getting killed in the process of the whole debacle of trying to find it let alone pick it up and repick it up and again and now being with a different kit you may not actually want (E.g. the medic could have been out of ammo or had weaponary you don’t like etc or better yet DIDNT have a syringe in the first place).
Give that the revive syringe and repair tool are the medic/support class now the swap wouldn’t make sense either because you wouldn’t get the intention of the kit swap anyhow. You have med and ammo stations as well as scavenging so trying to kitswap with a dead support in the hope they have an ammo gadget is needless now too.
Your squad can pick you up so they don’t have a need to kitswitch either.
Just picking up the weapon is a good twist actually because of uou are out of ammo and desperately need a weapon you can pick up another gun and still keep your class (medic for example) or try and be cheeky and grab another classes gun to use (e.g. AR as recon).
Take a look at the bigger picture here.
- I don’t get this one. A haze/fog is exactly that so why should it be different in a game? It’s the same for everyone this time round (server side not client side like bf1).
I see th attitude towards the game has changed slightly; funny that.
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RNGesus I hope this doesn’t break the character limit for these forums