Uses game file names so might be confusing but I hear you guys are smart so you’ll figure it out. If you have questions let me know and I can try to answer.
This explains why the 20mm autocannon with AP rounds is so deadly for the Staghound!
Also the real takeaway is to retry the Pz. IV’s stock cannon because for some crazy reason it apparently has the best splash damage stats vs infantry, even better than the Tiger’s 88!
Next thing to figure is ricochet/ glancing blow angles, and then damage multipliers for angle of impact, as well as multipliers for light vs medium vs heavy!
Also this BS explains why half tracks have so much damn survivability!
Richochet and glancing I have no clue how to find though. There’s some references to it in the vehicle files but nothing I’ve be able to translate into meaningful data.
BrowningMG_FIRING - This one is listed under the StagHound (Maybe others too - didn’t check them all)
GBR_VehicleMG_Firing_BESA - This is listed under the Churchill MKVII tank (maybe others too - didn’t check them all) Not sure where it is on the tank or if it is active.
Amazing how much faster the velocity/ speed is on the browning, and how much higher the damage is on the GBR_VehicleMG_Firing_BESA. I feel I have noticed higher MG velocity on the Valentine also but I’m not sure. Originally the Valentine had a BESA but this was replaced with a Browning IRL. Perhaps when you equip the 6-pounder upgrade you also get a browning coaxial upgrade, which would explain the perceived velocity increase.
Thanks for putting all of this together! What platform are you on?
Well ROF upgrade should be easy to calculate right? (unless I’m missing something.) Just take the listed ROF and add 20% since that’s what improved loading mechanism delivers in terms of performance boost.
I disagree, but what they should do is make it so you can snipe the tanker through the roof with a strafe just like you can in War Thunder… They are open-top vehicles afterall!
Range* This is not a number derived from the game files. For everything but rockets this is a simple speed * TTL. For rockets this includes initial velocity, engine strength (acceleration) and max speed. This does not factor in drag and gravity so currently range is an inflated inaccurate number. This number should only be used for rough comparison purposes between weapons until I can factor in drag and gravity.
So not quite 1200 - still far though. I think it’s pretty consistent with past games if I recall correctly.