DICE seems to do very little. I reported 5 PC accounts that were being used as seeding bots to populate a server. Tons of evidence as well. Apparently this is kosher.
@ThoriumPower
Yes, there are cheaters out there who are smart enough to fool statistical engines (e.g. FairFight) and other subjective, easier to fool, anti-cheat measures (e.g. EA TOS team).
There are also some gamers who think that cheaters who don’t cheat “too much” in-game to fool the system aren’t that bad (since they aren’t cheating “too much”).
I think those gamers fail to consider that games can be won at the last minute by a “lucky headshot” made from across the map, all thanks to a cheater and her aimbot.
Statistical anti-cheat measures like FairFight depend on cheaters to “act stupid” and cheat in an obvious manner (e.g. 10 headshots in less than 5 seconds). They are incapable of detecting a single aimbot headshot made judiciously and sparingly at the right time to win a match.
Didn’t say it was cheating. But it’s certainly exploitative/abuse. There needs to be an actual person behind the monitor for a ranked server. Half of my teammates in a TDM server were bots. Auto spawn in, stand in one place and auto shoot guns. Are you ok with that? Happy to PM accounts.
Lol dude, I’m not asking you to care (dat ego tho). I’m asking DICE/EA or whover enforces ToS to care. It’s pretty obviously broken for a ranked server and certainly against ToS, and rightfully so.
Well alright. But how you don’t see that as boosting is beyond me.
You could reliably force spawns to a precise spot in TDM/Domination using bots. Wouldn’t even have to move mouse, just MB1 for kills.
But we all know why they are not doing such a thing.Because EA wants to ban the cheaters cd key,but not really stop the cheater from buying another cd key
@HaveThisRocket
Whenever a game reaches a certain discounted price point (e.g. $15), I think you can count on a number of cheaters re-purchasing games that they were banned from previously.
Why not? If they’re caught again, there financial loss is minimal.
Getting new hardware is easy,but it does cost money,and it’s a hassle.One cannot constantly be getting new hardware at the same rate as just making a new email and starting game time
Besides,funding the hardware industry with cheaters’ money.Win-win lol
As for now the only one and effective way of defense against cheaters are private servers and active administration. Most if not all private paid cheats aren’t detectable so you may forget about PB. FairFight? Sure thing…as long as they don’t play “rage mode” with blantant OHK’s and headshot-only kills it’s very unlikely they get caught. Reporting cheaters via Battlelog. Yeah right… good luck with that. Wonder what’s being considered as a proof by EA? Obviously having first account FairFight-banned, having unreal stats that are indicating full-blown aimbot, having visible no-recoil on personal videos with weapons that kick like a mule or lastly public cheat admission on Battlelog aren’t considered as a proof as this particular player hasn’t been banned. I’ve reported more like him without any success. Why? Either EA doesn’t care or no one is reading these reports. Unfortunately “Name&shame” violations are being dealt with pretty quick. That’s why whole EA anti-cheat policy is a sore joke to me.
I really doubt it will ever change that’s why you all should play on private servers with own banlists. Make sure your servers stream to ACI, try to become a members of ACI in order to get access to History Tool which is very helpfull with determining who’s who. Most of the scum roam freely on non-admined, official servers. Why? Because no one will deal with them.
Cheaters are always going to find a way to bypass there bans somehow. You just have to accept that cheaters always going to find a way to bypass the systems. Its sad i know but its the truth