Bullet velocity nerf will make bolt action completely useless. You actually reduced bolt action damage and rate of fire so why you want scout to be completely useless? New Kar98k muzzle velocity is 600 m/s + bullet drag what gives us 500+ m/s final bullet speed. What is the point scout class when you have laser accurate and fast firing other classes? Where is balance DICE? Even Bf4 airsoft sniper rifles were better ;/
But that’s the thing. Many players (like the commenter above you) don’t want the scout class to be good at their role under any circumstance.
About the nerf, yes it’s stupid. Giving a long range weapon a relatively slow muzzle velocity will make it effectively worse at long range, especially if you lower the damage even more. Coupled with soldier movement that has no momentum (yes ADAD aka neo-bulletdodging spam is back with a vengeance in BF5 alpha as some have noticed) so you can’t possibly anticipate for movement changes, in those cases it’s just shooting and hoping to get lucky.
I guess reinventing the wheel is routine in BF.
No some of us just don’t want scouts to be the bread and butter of an army armed with laser weapons.
I think in BF1 sniping was just too easy. I’m relatively old and my reflexes are shot compared to a 20 yr olds. And I don’t snipe full time or close to it. And I can have rounds lately where I peg off 5-6 enemies off of moving boats while I am standing up and moving in between shots. Seems too easy although I can’t say it isn’t fun to do that. And not like I’m trying 25 minutes to accomplish that either. It’s just the occasional minute where the opportunity presents itself and I get a kill or 2 or 3 off a moving boat.
Meanwhile the headshot hit box is bigger in BFV than in BF1.
So the changes to make it harder to snipe make sense. And even more so since they nerfed the ability of the STG44 and G43 to take on a sniper at range. So the way I see it is sniper’s can relax a bit more at long range as far as the threat from other classes goes but hitting your target became tougher. That’s what the changes mean for the Sniper to me.
It’s a terrible decision. They’ll be worse than BF4 rifles.
It’s BF4 velocity with less than half the range before it drops to its min damage plus more drop and no ability to OHK to the chest within 12.5 meters like every rifle in BF4 could. It’s pretty much worse in every way.
Meanwhile assault and medic are extremely easy to do well with.
IT’s all relative. I’m sure the performance of the other weapons from other classes are also worse than they were in BF4. Nevermind there are so many other variables to consider like the bigger headshot hit box in BFV. Different game design equals different balance between weapons.
Compared to BF1, sure. But compared to BF4? No. Like I said, they’re worse than BF4 rifles in pretty much every way. Fire rate might be the only thing they’re better at, although I don’t know the actual fire rate numbers for BFV.
Nope in the words of the great philosopher Meatwad “That ain’t right.”
Copying mostly from my reply in another thread responding to your drama and attempts to mislead players:
Differences between current muzzle velocity and Alpha 2 at 600mv
Bullet Drop
700MV
100m - .02m
200m - .45m
300m - 1.76m
600MV
100m - .05m
200m - .67m
300m - 2.51m
At 100m the difference is virtually indistinguishable. 200m it’s a blip on the radar but still very manageable. Only at 300m does it become a real factor.
Regarding Time to target:
“At 150m there’s about .05 seconds difference in time to target. At 100m it’s less than .03 sec difference. It’s really only going to begin to reveal itself to be a significant factor at more extreme ranges.”
Then you neglect to mention that attrition will result in many more players running below max health rendering then vulnerable to being killed by snipers who hit with body shots. That’s a HUGE difference from BF4. Giving 1HK out to 12m makes shotguns and smgs less attractive in comparison so let’s not go screwing up the whole weapon ecosystem because you’re either unwilling or unable to grasp the concepts at play here.
With comments like this, you’re starting to look like a worthless troll.
I’ll summarize it all for you again anyway:
700 m/s to 600 m/s nerf is equivalent to a 17% increase in time to target and a 36% increase in drop (oh no! your mortal enemy, percentages!), not including drag.
BF4 didn’t have drag. BFV does. So we have a similar velocity to BF4 rifles with significantly more apparent drop due to drag.
BF4 rifles could OHK out to 12.5 meters to the chest. BFV rifles cannot.
BF4 rifles dropped to a minimum damage of 59 at 150 meters. BFV rifles drop to a minimum damage of 55 at 60 meters.
BF4 had the same headshot hitbox size as BFV has.
With attrition in its current state, if you hide behind cover each time after being hit by a scout to auto heal 40 health, you can take a maximum of 4 hits starting with 100 health before you die.
To die in one shot to the chest from a scout at 60 or more meters away, you had to have been injured down to 15 health in a prior fight since you can auto heal 40 48 health, or you need to have literally just gotten out of a firefight with less than 55 health left.
55 min damage means you’ll get less “assist counts as kills” compared to the first alpha since you need to do at least 60 damage for one. Meanwhile medic can still hit you twice to any part of the body at any range to get an assist counts as kill. In other words, scouts will post less kills on the scoreboard compared to the first alpha.