I answered this comment in the other thread. There’s no reason for you to double post.
My posts have never been misleading. It’s not my problem if someone doesn’t understand how percentages work.
My point still stands. The rifles are objectively worse than BF4 rifles in essentially every way.
Attrition has nowhere near as much impact as you think (read the reply on the other thread).
The reduced damage also leads to less ability to get assists as kills (again, read the other thread).
Same for my response to the OHK part, read the other thread.
With comments like this, you’re starting to look like a worthless troll.
I’ll summarize it all for you again anyway:
- 700 m/s to 600 m/s nerf is equivalent to a 17% increase in time to target and a 36% increase in drop (oh no! your mortal enemy, percentages!), not including drag.
- BF4 didn’t have drag. BFV does. So we have a similar velocity to BF4 rifles with significantly more apparent drop due to drag.
- BF4 rifles could OHK out to 12.5 meters to the chest. BFV rifles cannot.
- BF4 rifles dropped to a minimum damage of 59 at 150 meters. BFV rifles drop to a minimum damage of 55 at 60 meters.
- BF4 had the same headshot hitbox size as BFV has.
- With attrition in its current state, if you hide behind cover each time after being hit by a scout to auto heal 40 health, you can take a maximum of 4 hits starting with 100 health before you die.
- To die in one shot to the chest from a scout at 60 or more meters away, you had to have been injured down to 15 health in a prior fight since you can auto heal 40 48 health, or you need to have literally just gotten out of a firefight with less than 55 health left.
- 55 min damage means you’ll get less “assist counts as kills” compared to the first alpha since you need to do at least 60 damage for one. Meanwhile medic can still hit you twice to any part of the body at any range to get an assist counts as kill. In other words, scouts will post less kills on the scoreboard compared to the first alpha.