I think they went overboard with their SMG buffs. They were in a good spot after the first buff. Now you just have medics running around half bullet spraying everywhere. At least that’s how my last few games have seemed.
They hardly buffed them now did they. SMGs are meant to be the close quarters kings - though they keep getting outdone by ARs and LMGs, yet what did they buff, their mid range ability slightly.
@smokintom214 any SMG has the same DMG/Bullet value in the game
so 0-10m 4BTK, 10-30m 5BTK, 30-50m 6BTK, 50-75m 7BTK, and everything beyond will take 8BTK
now arguably an SMG should do less DMG the further away the target is but now the stupid part concerning any SMG with a ROF below 700RPM
Any other full auto weapon out DPS’s any SMG at every range. LMGs/ARs/MMGs all deal a 4BTK until 10m as well so and never drop below 6BTK at any range.
so if you talk in in a pure 1v1 within 10m any player on the same skill-level will always kill the SMG no questions asked so to compensate for the lack of firepower a medic must be better at positioning and hitting HS to cut down the TTK. but the way the guns used to bounce around the screen made that a futile effort.
I heavent yet tested the new patch but heared it didn’t tackle the underlining issue. the SMGs are just boring to play with and the “OP-selfheal” argument i see in every discussion only woks out if the medic can survive an engagement with the other classes and that is about all the advantages a medic has…
Sure its nice to have a medic on the push healing and reviving but a squad of assaults and support will always be the bigger threat to an enemy team then a squad with the medic in it. and sure the SPM is high due to revives being valued so much but an assault can easily accumulate an equal SPM while using the best guns in the game and the most powerful gadgets as well..
so yeah class balance is still bad if not nonexistent in BFV as far as im concerned
No they need to buff my Suomi, I’m tired of getting stomped on all the time. If possible, make it 3-5 BTK (I was gonna say 2-4, but perhaps that’s asking a bit too much).
Instead of turning smg’s into mid range weapons, they should just give medics a mid range weapon. Id prefer if they didn’t keep buffing the smg’s. I think they are pretty fine if used optimally.
Actually I forgot to mention that the 1000 RPM version needs to be the default, and the specialization must increase fire rate to 1200 RPM. Otherwise it’s simply not competitive and worth selecting over the other choices.
Semi-autos are the most powerful weapons in the game and will be nerfed soon enough, the Gewehr 1-5 with 3x scope is the new Noob Tube - I refuse to use it.
To be fair that would only be true for one (maybe two) factions, neither of which are in the game yet. It certainly wouldn’t be true of the G1-5, the Turner or others of their ilk.
The semi-autos in this game are no more overpowering to their opposition in this game than the SCAR/AEK in BF4, or the AN-94 in BF3 were in theirs.
I ain’t really finna read all that.. but I’ve only noticed the smgs to take 5 bullets to kill at most ranges. Most just die in seconds anyway so there’s no point in trying to do any math.
Really liked the new smg finally something for the medic. Now just need to buff the slow firing smgs a little bit, like the emp, mp34. MP34 really sucks atm, also the sten is taking to many bullets to kill someone