The entire first map is almost impossible to attack even with a good team. The first and second sectors are the worst parts offering no cover whatsoever except a couple trenches that the ottomans can easily look down into. This is also while getting hit by the ottoman planes and the infiltrator class. All you have are Y lighters and attack boats which are useless in taking out defenses. Yes you have two planes but the ottomans get twoo AAs right off the back. Not to mention the fact that support and scout classes can’t even really help due to the fact that the beachhead is basically a cliff allowing little to no observation. This is just the way to the objective. Once you get there though snipers and lmgs can pick you off from the fort towers in which they can easily head glitch. This combined with the fact that the ottoman spawn is so close to the objective that killing them almost doesn’t even help. It’s ridiculous how ever time I play the Gallipoli operation defending or attacking the British can never break through the first two sectors unless the ottomans are literally braindead. It needs to be heavily tweaked. Maybe give attackers more cover remove the first AA guns back up their spawns about 50 feet and give the elite classes to the attackers. Anything would help.
My team won that operation without losing a single battalion yesterday.
It’s ez to tell if u going to win as attackers on that map. Just count the nr of useless players that decide to sit on the big ship. Anymore then 2 and GG
The map is fine but you need the right tactics if attacking. Lots of smoke and all (or most) to concentrate on one flag at a time particularly in the first sector.
Oh and if you lose a battalion the numpty driving the boat needs to make sure ALL guns are in range and can acquire a target.
I understand that, but the fact of the matter is that even with smoke it doesn’t matter even if the defending team just barely knows what they’re doing. Due to the spawns being so close to objectives the ottomans can easily just toss a couple frags in the smoke and retake the objective. It doesn’t help that the capture areas on the first two sectors are so small.
Had a not so fun game defending yesterday. The dreadnought was well positioned and in combination with the destroyer and good pilots led to loads of vehicle deaths.
The thing is though even with this and the top 5 squads all being in the attackng team they didn’t make it off the first map.
Yes as I stated in my post.
Had a not so fun game defending yesterday. The dreadnought was well positioned and in combination with the destroyer and good pilots led to loads of vehicle deaths.
The thing is though even with this and the top 5 squads all being in the attackng team they didn’t make it off the first map.
Exactly man. It’s ridiculous
when art imitates life? did you withdraw back to Egypt at the end? if you think it’s bad in game should read some history on how the real thing played out.
when art imitates life? did you withdraw back to Egypt at the end? if you think it’s bad in game should read some history on how the real thing played out.
I’ll have you know I own about 20 books on the entire Gallipoli campaign and operation from the air war, to the impromptu trenches made by the Aussies and Kiwis on V beach. I know what played out. This is a multiplayer map though and some semblance of balance is needed. With that logic the Germans would always lose kaiserschlact, the Austrians on iron walls and Brusilov offensive,etc. In campaign if it was like that I’d be fine as you could constantly replay and memorize movements of AI. With a multiplayer map you can’t do that, you have to make things fair or at least less one sided. As I said in my OP just move spawn positions back or take out AA guns in certain sectors. If you really wanted there to be historical accuracy there’d be no bomber planes as they’d all practically be observation ones, AA guns wouldn’t be on the map at all, and the ottomans would have to lose half of the map before they could actually defend as the Aussies made it past the beach until they were finally pushed back.
I’ve played Operations matches that have ended with the attackers not being able to push beyond the first set of Objectives, matches were the attackers push through every battle without losing a single Battalion, and everything in between.
If the attacking team or defending team can not get their act together and work as a whole unit to achieve a common goal, don’t expect good results. Simple as that.
I don’t think I’ve ever lost this Operation on attack. That may be lucky, but it can’t be THAT hard. One particular thing to note is that, on the first sector, you can cap Point A while still on the beach, just under the bluff thing. So you actually can cap that point with tons of cover.
Theres either gonna be a close game or a steam roll. However the team with the most campers or potatoes will lose most of the time.