Make what you like of that, but I think what we’re currently seeing in this ‘pre-alpha’ build doesn’t go hand in hand with the ‘tactical’ identity DICE also wants to make for their game.
They’re taking out full health regen and they’re also adding ammo scarcity, while making the weapons literal laserguns ?
Can’t say that it was a surprise, as soon as i saw the gameplay footage it reminded me of Call of Duty WW2..either because COD is the only WW2 game i can compare it with and thus it’s my only benchmark, or because the core mechanics truly resemble COD
I watched one of the longer game play videos and came to a similar conclusion. Reminded me of the COD with “release the dogs” and drone strikers, sorry cant remember which one that is as I only played the campaign then online for about 30 mins before uninstalling.
So far its not looking good, a reskinned battlefield 1 trying to be a “Surf’N’Turf Battlefield Royale” with Extra cheese and slice of battered cod mixed in with character customisation straight from the SIM’s, the more I see the less I like. I fear this Battlefield for eVerybody might be a Battlefield for nobody.
I’m reserving “purchasing” judgement until I get a chance to play it.
Simple, take a copy of the battlefield 1 code, copy to directory battlefield V, change the skins and textures then do the other updates just like they did for SWBF2.
There is no new engine just tweaks to existing Frostbite.
The defence building stuff looks like its been added using features that is already supported in the engine, looks very mortar placementy to me (or even scout shield?). You can already use mortars to build a little defence between you and the bad guys.
BF1 already supports destructible objects- BFV has just added ability for players to place them, this will be fun when they couldn’t even get a gate state to be open/closed correctly for all players on same server in BF1.
BF1 already supports objects you can shoot through, just applied in a very bad way for example the white walls you can shoot through, but fences you cant.
BF1 already supports driving through buildings, just that its so bugged you always get stuck and it lags like hell as you get bounced around.
This is not a new game from the ground up and anyone who tells you any different is spinning you a line as it all looks very hypey and no substancey to me.
This game looks incredibly different than BF1, going by your logic Need For Speed is also a copy of BF1
you take the code you paste it an call it Need For Speed, you change teh skins of soldiers into cars. You already have destructible objects, you already have big maps, you just redesign.
at some point, you need to ask yourself what is a new game? because to me BF V looks like an entirely new game, so new that it’s closed to COD to BF
First off, the engine has been the same for bf4, bfh, BF1, and BF5. It’s obviously gotten big overhauls and changes to how it works internally.
Secondly, how in the hell is this a reskin of BF1?
That would imply the game plays exactly like BF1, but simply looks different. Like total conversion skin mods for old pc games like Wolfenstein: ET, CS:S, etc.
That’s absolutely not the case. On top of the GLARINGLY different setting and approach to gunplay and classes, which BF1 did more uniquely than any other game in this franchise, there’s now no behemoths, no elite kits, fully destructible buildings and the ability to fortify them, lack of full health regen, scarce starting ammo, vehicles have limited ammo, you can tow stationary guns with vehicles, any squad member can revive you, you actually have to look at and reach for high ledges to vault over them, high caliber weapons can shoot dynamic holes in walls, 3d spotting has all but been eliminated and is now similar to the “ping” locator of Heroes & Generals or Red Orchestra, you can drag wounded teammates to safety, you can go prone and shoot from any direction or angle on the ground, you can shoot while jumping or falling now, the old scoring system is now back in conquest, you can throw back grenades, you can shoot or deflect grenades in mid air, there are exit animations for vehicles, there are now squad call ins reliant on squad performance, you can jump out of windows without having to break them first, etc, etc.
The list goes on an on, and that’s just what I brought up off the top of my head.
Your excuses are totally weak. Like the fact that there are other objects you can place, like mortars, absolutely does not mean fortifications isn’t a new and meaningful addition to the game that works completely differently to placing down a mortar…
Or being able to drive through houses with tanks, which is COMPLETELY overhauled in this game to the extent you can destroy every standing small structure on the map.
Whereas in St Quintin scar on BF1 there are numerous buildings that remain standing no matter what, in BF5 you can destroy whole house and level out entire sections of maps.
And bf1 having things you can shoot through isn’t the same as how it’s implemented in BF5. BF5 will still have objects to shoot through with any gun like fences or windows, but in BF5 large caliber weapons like vehicles and LMGs can literally tear dynamic and lasting bullet holes into solid walls. You can tear down an entire small wooden building with just an LMG.
You’re being willfully ignorant if you can’t see all the blatant changes between the two games that make situations play out way differently.
@Loqtrall stop feeding the troll mate. There are always casuals with 10 hours played in BF1 who think they’re pro MLG MY BASEMENT gamers.
They don’t understand that Dice has completely re-built destruction, made new weapons,animations,audio and visuals from scratch. They just see something similar to BF1 like melee animation or vaulting animation and instantly scream BF1 RE_SKIN!!!11111
I hope DICE is watching threads like this and will put people who say that BFV lools like Cod/fortnite/re skin of BF1 in a blacklist and never take feedback from them because seriously…where the hell do people find similarities like this?
The only accurate similarity ive seen the last days was from a random guy who went and played BFV at EA and said that weapons and vehicles feel heavier like Bad Company 2 and it looks like this on gameplay videos.
And when there are players with 10k+ battlefield and 2k+ bf1 saying it? My eyes might be old, but they still see stuff and what I saw is not jumping out at me and saying wow that looks cool like Battlefield 1 and Battlefield 4 did.
The matter was not that Battlefield is turning into Call of Duty. COD was simply used as a comparison in order to bring out the rather simplistic mechanics ( in the current ‘pre-alpha’ build at E3) of the gunplay, which further contradicts with the fact that DICE are calling this game more ‘tactical’. (i.e. removing the full health regen, adding the ammo scarcity etc)
PS: In the same sentence in the video, Rainbow 6 Siege was also used as a comparison. But to be fair, you mainly do medium to short distance shooting in R6, so the accuracy of the guns is to be expected.
I’m all up for changing my opinion if so is the case, but from what I’ve seen for myself, the guns did seem to have a lot of accuracy, not very much recoil, combined with the fact that the time to kill is definitely on the lower spectrum.
Now would you point me in the direction of that youtuber and his video ?