BF1 needs to improve on in-game verbal communication. BF1 has the potential opportunity to introduce proximity-based chat (comms). Other games already feature this; for those unfamiliar: there is an invisible proximity/range around your character. So long that anyone is within that range, you can communicate with them (can be friends, for, or all). This exists already, and works in concert with squad/party chat.
Why we need it?
Party chat, as useful as it is, has also been directly responsible for limiting squad communication, and probably, also limiting teamwork. How often have you been in a party chat, and some random in your squad is chatting, but you can’t even chat back?
Situational
How many times have you had a pretty competent blueberry in your vehicle, but you can’t chat with him? SO FRUSTRATING! Or you want to repair someone’s vehicle (or need repairs)? Or want to warn your fellow blueberry that he’s about to get knifed? Or whatever…
Why it’s better
Proximity-based communication works in concert with your party/squad chat. This allows you to communicate with your whole squad or party from any distance, but also allows you to talk to anyone within your area of operation (friend or foe, depending on settings). It also alleviates the chaos of team-chat, and alleviates the restriction of party chat not being able to chat with squad (as long as your squad is near).
I’ve never understood why they didn’t do this- seems pretty obvious that since proximity chat exists…it’s perfect for a team based game.
Please! Give us this!!
This is a great idea although I suspect it will end up being abused. Get out the vehicle you noob. What the bleep are you doing etc etc!
Oh and definitely the other team so you can call out dip dip potato chip after you’ve tagged them!
Would be interesting if it was like in ARMA. Where you could choose Global, Side, etc for chat functions. Maybe hit alt to talk, J+alt for everyone, k+alt for proximity, L+alt for squad. IDK.
Yes I agree it would be abused- sadly everything in BF is abused (taxi-jets, please raise your hands!).
But could you imagine being able to finally communicate?! It wouldn’t be as chaotic as BF3, and it wouldn’t be as limited as BF4.
RE: Implementation (global, side, squad, prox) just add it to the coma rose…this way it would integrate seamlessly between PC and Console.
I don’t understand why this hasn’t been standard since at least BF3…
about the abused thing, its the same as game squad chat if your in a rand squad and there is a 12 year old spamming insults etc you just mute them, so just the option to mute prox voice or not im guessing.
If you could have party chat and then have prox voice bleed over that would be awsome, Impretty sure you could let players still have an MS / Playstation seperate party going on and then just fade proximity voice into game audio / chat.
Also if you kept proximity to real close like 2 meters it would only work for vehicles (very good) or if there were a few of you hiding for example behind an mcom or in a building and you just wanted to say ok ill cover back door, or we pushing or defending etc.
Dont open it up to to much area because in close combat your going to get a little voice spam so im thinking keep it 1 or 2 meters just for them tactical moments you really wish you could say a few words.
maybe a simple press to activte prox chat release to stop function. on controller that could be like a double tap on dpad down and hold for example, sort of a distinct longpress.
That would be awesome!
They need to remap the Dpad anyways!
I am so tired of pressing the left Dpad key, only to have it cycle my rate of fire to “single” omg…killin me with that!