Community Broadcast - Introducing Promotions

Afternoon folks -

One of the standout pieces of feedback that we’ve received over the past six months has been that you want the ability to keep levelling your Career Rank beyond 50. So during the later part of Chapter 4: Defying the Odds, we’re upping the cap to let you progress all the way to Career Rank 500.

Note: This post is numbers heavy! Don’t be shy to ask questions in the comments and I’ll do my best to answer. We’re in active development of the feature now and so take the below as a first look at the work that we’ve done so far.

PROMOTED

For every 50 ranks that you gain, you’ll earn a Promotion, signifying your progress on the road to 500. During Ranks gained from 51 through to 100, you’ll receive Company Coin, and this will repeat between each Promotion.

At level 100 you’ll be Promoted for the first time, a new Dog Tag will be delivered to your Company, plus you’ll now have a shiny new Career Rank Icon for your in game scoreboard. You’ll receive further Promotions at Rank 150, 200, 250, 300, 350, 400, 450, and finally 500.
500 RANKS

I’ll list out our current thinking in terms of exact XP required to level up at the bottom of the thread, but to set the scene, the distance from Rank 50 to 51 (and the ranks that follow) won’t be on the same trajectory that got you from 49 to 50.

Currently, in order for you to get from 49 to 50, you need 35,000 XP, but getting from 50 to 51 will only require 12,000 XP. This is 3x higher than when you went from Rank 0 to 1, and you’ll see a similar trend as you continue on through to your first promotion at Rank 100.

Each time you get promoted, the XP Curve is reset, but made stronger, with much bigger jumps in the curve coming for the final Promotions.

AWARDS

By the time you reach Rank 500, you’ll have earned close to 2 million in Company Coin, just from ranking up by playing the game. Once you reach level 500, you’ll continue to earn Company Coin through Assignments, Daily Orders, and Tides of War Rewards. To help balance out the addition of Company Coin earned per rank, you will find that End of Round Company Coin awards will be switched off once the new ranks are added to the game during Chapter Four.

You’ll get 1500 Company Coin per Rank from 50 through till 70, and then 3000 Company Coin per Rank until you reach 100. On your Promotion, you’ll receive more Company Coin, the Dog Tag, scoreboard icon, and then the cycle resets, with increases to the amount of Company Coin you receive.

And that’s the news, this will be live during the later half of Chapter 4. I’ll see if I can come back with an update on our progress at the end of June. Please do let us know what you think here on the official Battlefield Forums, Battlefield V subreddit, Twitter, Facebook, Discord.

See you at EA Play?

Freeman

Link to Career Ranks Breakdown on Google Sheets

I have to admit, this is quite an … interesting way to increase the rank cap. It seems slightly inspired by Hardline’s system.

I like it though, mostly because I have a new way to get Company Coins.

I enjoy any opportunity to yell “PROMOTED!” BFFs style. :smiley:

I hope we can’t reach last rank in jsut a week like it was for the first 50 ranks !!

The main question now is “what the hell am I supposed to do with all those CC?” There is nothing really interesting to purchase with CC. So you rather provide good “free” things to people or get rid of CC as a reward.

I don’t think people want more mindless grind when there is no content to support it…
We need more maps and modes and the modes we already have to be available in every map.

Same.

This can not arrive days before??

It’s interesting. Why 500? Just curiosity. Many battlefields (from when I started playing) had about 150 lvl cap, exept interesting leveling in BF3. :slightly_smiling_face:

Some players requested to increase Rank cap, I dont really dig it, only thought about this helping to reflect players time spent ingame via Rank Icons. So let it be. But I dont get the need in changing CC awarded for Rank instead of EoR. It is basicly the same (CC for Playtime)
There are still no new ways to spend these 3 000 000 CC, it just accumulates.
Either some new rewards required for rank ups (but this is already present as ToW season rewards) or to implement new ways to spend CC.
Without new ways to spend CC there are no need in earning them.

I’m confused. How many total XP do you need to get to lvl 500? And how many was it to reach lvl 50?

I’m so happy this is finally happening and the system you have described for this sounds good! However, what about all that XP players have earned since capping at level 50? Will players be getting that XP added to the levels?

ok it was time but all this has been asking for a while and 2 million CC for what? skins that are 6 months ago and nobody wants (except the chrome and blue) are testing a very faithful community and some are already getting tired, the game since the last patch has very annoying bugs of freezing and sound, now the last map is very good or it will be that we wanted something new and in more than 2 game modes

I think that the end-of-round squadron coin reward should not be deleted. Because I think that more skins etc. will increase in the future. Or I think we should increase the stable, different ways of obtaining it.

What did you expect to get from the new ranks, except CC?

Well pay attention to the graphic he posted. I’m not sure if this is actually 100% accurate or rather just a rough picture of the general idea. however it clearly points out how the XP per level will approximately look like. in each promotion level the first 20 or so levels take a lot less long to get through. the required XP amount more or less linearily increases until level 20. for the remaining 30 levels the required XP per level are constant or almost constant.
now in between the promotion levels there is a slight somewhat steady increase until the 5 th promotion (level 250). then there is a big skip from the 5th to the 6th promotion continuing with a slight increase until promotion 9. and then finnaly promotion 10 again requires considerably more XP then promotion 9, 8, 7 or 6.

now to answer your question the required XP corresponds to the area under the curve. just using the picture I would assume that ranking up from 50 to 500 will take about 40 times the amount of XP it took to go from level 0 to 50 (that’s just an approximation from looking at the areas without measuring anything).

edit: just found this https://docs.google.com/spreadsheets/d/1XEkPZ_ggAZBMyvvTHkBhIeo1YwE2PQBMtQwxAHRwruE/edit#gid=0
assuming the reliability of the source this would mean its exactly 50.5 times the XP from 0 to 50.

500, Great! Now, just a thought;Rank Icons as Uniform Emblems.

Nice that DICE are adding extra ranks.

What about retroactive awarding of ranks? Will ranks be awarded for score attained already - for instance I have 10,000,000 nearly.

From the Google link I would be rank 134 - Sergeant Major

What about rank of classes? 20 >>> 100 DICE please