Community Broadcast - New EOR Matchmaking

Hey Folks,

Yesterday we started quietly rolled out a new system for our End of Round experience on Official Breakthrough Servers across Battlefield V. The system changes the behaviour of Breakthrough to see if we can improve the balance of teams in this mode, and ensure healthier gameplay on the server.

Before I get into the meat of how the system works, I wanted to let you know that this change itself is presently considered as a Live Test for us, and is locked behind what we call a kill switch, meaning that we have the ability to enable, and more importantly disable this feature at will. This new system is something that we’ve tested extensively internally, but with the current world of work from home video game development being what it is, we want to make sure that if we don’t see this behaving the way that we intend it to, that we can quickly disable it and make our next decisions on what happens next.

If the system shows to be working properly and creates healthier behaviours in the game, we’ll roll it out to more modes and continue on with the testing. I’ll also note that Custom Games and Grand Operations will not receive this functionality, these aren’t spaces where we intend to make use of this technology.

We’re testing throughout the entire rest of the week, and will be looking back over the performance of the system, and your feedback early next week.

That all said, let’s talk about what you can expect now that it’s on.

During the End of Round Screen in Breakthrough, we’re currently triggering a Matchmaking service to evaluate the health of the current server, analyse what squads are currently present on that server and how well they’re performing. From there we can make determinations on if the current population of that server can stay together and progress onto the next map, or if we need to get folks out, and into more balanced servers.

On average, this initially adds around 5-10 seconds to the current End of Round flow, and depending on how quickly the Matchmaking service can identify a healthier game for you, will largely get you into a new round in good time. The more balanced the round was, the less time this will ultimately take, as there’ll be less Squads to shuffle to new servers, and more opportunity to keep healthy servers rolling on to the next map.

We switched this on yesterday evening, and we’ve started monitoring it’s performance. Next step for us is to ask for your feedback.

To help answer what I believe are going to be some of the common questions, I’ve provided some extra detail below, but don’t be shy to tag in your questions about how the system works and I’ll work with the teams to get you some new answers.

Stay Safe. Stay Healthy. Play the Objective.

*Freeman // @PartWelsh *

  • Will I be moved into servers running other game modes?
    No. This is only active on Official Breakthrough Servers. Community Games Servers are not affected and this function is 100% disabled here.

  • Will I always progress to the next map in the server rotation?
    Not always. In the event that we can see that the server is running in a healthy state, and we have all the right squads in play, yes you will absolutely move to the next map in the rotation and the server will continue as normal. If we instead spot that the server will benefit from moving you, and your squad out to a new server, we’ll do that instead. This can result in very rare occasions where you may find yourself replaying a map you just played, but this time you’ll find yourself playing with much more balanced teams.

The more that server stays and plays together, the less likely folks will need to be shifted elsewhere.

  • Will this break up my Squad?
    No. We’re not working with any system that will disrupt Squad Play. Please let us know if you’re not having this experience so that we can investigate.

  • I have friends on the same team but not in my Squad, will we be kept together?
    Not always. Where we know that the balance of the round will benefit from seeing one of you moved to a different, or new server, we’ll do that. The priority is for us to enable a balanced round where both teams are able to feel like they’re in for a good round of gameplay. If the server is viewed as healthy, you’ll likely stay together.

A reminder that this feature is not active on Community Games rounds of Breakthrough, so if you have enough friends to get a scrim together, be sure to set a server up and invite your friends to join on you.

  • What about Mid-Round Balancing?
    We’ve explored and debated this one internally a lot this year, both in terms of Battlefield V, games we’ve released in the past, and the things we’re working on for our future in Battlefield.

Switching up the teams mid round is something that has happened in past Battlefield games and it’s been a divisive topic amongst the Battlefield community. If a round is going well, and you’re the reason that a team is coasting to victory, it’s felt to be extremely punishing to then be shifted to a team that’s currently being stomped. That’s not exclusively true for all players, and there are squads out there who would love nothing more than to switch over and help the other team to PTFO.

This change is targeted against addressing the imbalance, with the design being to force more rounds to start in healthier states vs. the current operation where some matches have already been won based simply on who is stacked up on one side before the round starts.

With more rounds starting in healthier states, we’ll hopefully see less of a need to create an intrusive, forceful balancer in future titles but we will be monitoring for both your feedback, and the performance of the EOR Matchmaker to help make the decisions around how we’ll approach improving the experience in the future.

  • Why did you go with this Matchmaking method?
    We heard your feedback and saw your frustrations around playing a bad round of Battlefield. We looked at where we were seeing the issues arising, and asked ourselves what was the best way to approach the problem.

We talked with the Battlefront team, compared our EOR experiences and the behaviour of players in both games to see what changes we could make. We recognised that our best path forward was to emulate the experience found in Battlefront and ensure that our players were being appropriately matched with each other. It’s proven to be successful there, and we’re keen to see how it performs in Battlefield.

So essentially anyone really good is going to get moved to different servers constantly. This is next level over engineered

This is just EA’s version of EOMM / SBMM whatever you want to call it.

It’s killed the casual fun in the CoD games, and it will kill the casual fun in the BF games.

Expect to get matched against people that have bought cosmetics, or have higher unlocks etc to “show you” them and other nonsense.

There is NEVER a reason to move a player to a different server, ever. A player should be able to join a persistent server in a location they choose that they have a good connection to, which runs the map and mode rotation they want to play. This is just the equivalent of disbanding lobbies from CoD (universally hated by that whole community) don’t expect to be able to make new friends or create rivalries with players staying in a persistent server, and all the other natural social aspects of gaming that would otherwise occur.

This is just so they can shoe-horn in manipulated matchmaking instead of just providing a server browser, enabling team switching like they always did in the past along with a basic team balancer which never ever caused a significant issue ever. They had plug-ins which worked perfectly fine to manage this issue decades ago.

This doesn’t benefit players at all, and only stands to benefit EA. If you can’t see that then I’ve got some magic beans to sell you.

for us it worked fine - we just had 2 squads running but the other squad was being placed into the opposite team and another time on a different server so we had to unite again..
The rounds were more balanced and no more steam rolling that often (only one or two maps)

@TheNoobPolice I hope custom servers will benefit from this because there you wont have this issues of getting switched around. So more ppl hopefully pick a custom server they like.

@PartWelsh I would like to see if you could address to the dev team they should have a look at the “defender” and “attacker” switching. we were like 15 out of 20 times defending. We 'd like to attack more than defend xD but equally defending and attacking would be nice also :wink: after the 6th round of defending we switched servers a couple of times until we had been placed into an attacking team..

///;edit;/// would be also great if ppl with same clan tag wont get moved away.. but this balance is definitely better then having steam rolling teams after a while.. (good ppl mostly leave a bad team.. so steam rolling was very common) This balance results in more intense fights. At least what I saw so far.

This after match experience is a complete disaster, now you just get sent to an empty server with like 12 other people and of course they all quit so now you sit back in que waiting for another game…you now spend most of your gaming night in que???

This is not a good idea. Very disruptive.
I do not like the fact that it was dropped on the players with no notice.
I thought the server was getting ready to crash.

For me this is another big “FU and your friends” from EA/Dice. Community Games implementation has made it clear you don’t give a damn about the community and don’t care if we play with people who are our friends. EA keeps catering to the console individual line player. To those who whine about balance anytime a game is more then 10 tickets difference.
Games are more fun with friends. Games are a lot more fun without cheaters.
You do nothing perceivable about cheating and spend resources breaking up groups who play together.
it’s almost like you don’t want us having fun playing Battlefield.

This worries me in so many ways. Team balancing / switching shouldn’t have to be this complicated DICE…

A lot of times I join a game, not for that map, for for the upcoming map(s), getting into a Attack/Defend rotation with said maps.
I hate defending on certain maps, hate attacking on certain maps, so I try to get into a rotation with the attack/defend rotation I like.
To sit through a game defending, thinking you are you going to attack next game, but have to defend again…is not fun for me.

… if the server is healthy …

oh my gosh, i bet this will work as good as the inplace anti-cheat detection!

I stopped playing in march because the shuffle never made it into the update and I uninstalled after the last update because the shuffle didn’t make it in. So for me the game and all battlefield games should have 1 though I probably won’t bother trying to see this 1 now.

I’m glad it wasn’t a mid round 1 as they’re really disjointing and would normally make me quit the server but I can see how being moved to a different server could also be annoying especially if it’s a new server with hardly any players yet, that would probably also make me leave and restart matchmaking for a game that’s populated.

Breakthrough does also seem like a weird testing ground as going attacker then defender etc is the nicest way to play that mode and if the sides were a stomp then people would shuffle the server anyway by leaving. Conquest really needed something though as playing the same people over and over with the same people is really boring. The map rotation doesn’t matter much to me, if you wanted to play the same map repeatedly that’s what community games are for.

The battlefield 1 end of round shuffle that just switched squads within the same server is preferable.

i see your ideas, but in experience its really sad for me and my squad, when we want to play for example aerodrom, al marj and underground and we are waiting for this and suddenly afrer aerodrom are kick from server to another Game such an iwo jima. So we have to go back to the list menu and wait again to al marj, but when we finally get connect, its the end of the map and then it kicks us off again…
Maybe i dont see the benefit here yet, but i hope it wont be a permanent change Because now i dont even want to play

i understand your ideas, but in experience its really sad for me and my squad, when we want to play for example aerodrom, al marj and underground and we are waiting for this and suddenly afrer aerodrom are kick from server to another Game such an iwo jima. So we have to go back to the list menu and wait again to al marj, but when we finally get connect, its the end of the map and then it kicks us off again…
Maybe i dont see the benefit here yet, but i hope it wont be a permanent change Because now i dont even want to play

good luck on the next game KEKW.. this is the sign that the next one wont be better and i smeel SBMM around the corner just sayin hello

I can understand you all if u want to play certain maps in a row and suddenly you gonna kicked out to a different server.. that sux. but tbh. we had the same rotations for ages now. a little bit of random is nice here imho.
Not with defending all the time or attacking all the time. This has to be fixed so we defend and attack in the next round. Same with clan squads. They should not get split up!

@PartWelsh Custom servers should be started if already 2 players are on. 1v1 until the server fills up.but now. I often open a server and nobody joins.. 'cause there are some populated custom servers and the people rather queue for the populated ones instead of filling the others.

Well on one side i´m happy that you guys finaly do something about balance, but thowing players to other servers and breaking upp platoons is not good.
Allways keep the players in the servers but scramble the teams, move some of the better squads over to the other team, simple as that.

Please don’t

It was only a matter of time until something like this was going to happen.
One reason why i stopped playing BF after thousands of hours (aside the mess that was BFV), was the rigging of rules in BFV (cap times, spawns etc.).

Systems like described above, SBMM and such, will ultimately be the demise of fps-games imho. They only cater the kind of people who buy the game, play it for couple of months and move along..and somehow i have the feeling, that these system are at place to make sure these types of players will have a great experience and will buy the next title. This happens on the expense of everyone else.

These system will take away the main reason why I (and many more) play online shooters; a sense of accomplishment. It was the greatest feeling, when after getting stomped on for hours and hours, to finally notice you can compete. The feeling of improvement. What’s the point anymore? Why would you try to gitgud if only thing that will follow is the rigged systems punishing you for it. Why improve, because no matter how bad you are, the game will throw people at you who are as bad? What is the reason for having in-game metrics anymore because they are based on ever changing set of rules?

And no, I’m not asking for ability to stomp on new players all the time and I understand the protection of newest of new players (still against it though)..hell i even want to get stomped on occasionally to get a reminder how good some people are. Rigging the rules constantly just isn’t the way to do so. Before mentioned working team balancers and switching sides are one way better working options (just as an example). Maybe letting new players play against each others for few hours protected could be the other one.

You cannot honestly believe that this everlasting holding both hands is the way to keep people playing? Especially when the “enthusiasts” are the ones who get to pay for it. The ones that are along for the two months before moving to next title will leave anyways..and you’re left with incredibly dissapointed long time fans. Well done.

Imo these fake systems are incredibly short-sighted and will eventually kill peoples interest in fps-games. Sadly Battlefield is pretty much one miss away from being done and this is definitely not a hit.

so if this gets implemented will a good squad be forced to play out of region? because it just said it will put squads in different lobbys/servers…
so is there a not so small chance of me getting put on servers other then Europe? will this mean eventually there will be servers with all the high-skill players and then the others? how will this system work for ppl exclusively using vehicles thus scoring way above the average then get into a lobby with fewer/no vehicles?

i am very reserved/sceptical about this implementation, why not implement an actual scrambler within that lobby?

Why not switch squads to different teams? I pick my map to start on so I have my faves ahead

We need a team balancer on Conquest, not a server balancer on Breakthrough.
Sometimes I really wonder if Dice is located on the same planet with me…

It’s like telling my problems to Geordi LaForge (forum staff, no issues here) and then Forrest Gump is trying to solve them.