Community Broadcast - Visibility Improvements

The dynamic settings in Battlefield V range from mountainous desert ranges to snow-capped peaks, destroyed city centers, and more.

With various weather systems and times of day, coupled with these different biomes, visibility is key to a successful engagement on the battlefield.

WHY WE MADE CHANGES
From launch we’ve been reading, and watching many of the discussions that the community have had. One topic that we know the community is quite vocal and very passionate about, is player visibility.

Being able to see the enemy in dimly lit rooms, transitioning from indoors to outdoors without losing sight of the enemy due to change in environment, distinguishing enemy players from scenery within some maps - all top conversations that we’ve been tracking and working towards implementing fixes and tweaks.

These changes will be dropping in an upcoming update and are directly based on the feedback we’ve received from you. Please do keep this feedback coming.

WHAT WE DID
We’re implementing a new soldier visibility system that improves the visibility of soldiers in the game, while maintaining a believable artistic and gameplay balance. As we’ve made these changes we’ve strived towards creating a balance between a realistic soldier outline, while keeping in tune with the games artistic direction. ,

The new system is capable of making soldiers properly visible in very dark and very bright environments, and allows for more consistent visibility across all environmental situations.

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The new system also better conserves the colors of a soldier’s uniform to prevent very dark or very bright uniforms from having an unintended gameplay advantage. This doesn’t mean your soldier’s uniform skins don’t matter.

You’ll still want to ensure the camouflage you use matches the environment (greens for maps like Twisted Steel, tans and yellows for maps like Hamada) as this will still be the best choice. Previously, the darker uniforms were universally superior, creating an advantage for those that chose them.

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Once this update releases (late May), dive in and see how it works. Let us know on the official Battlefield Forums, Battlefield V sub-reddit, Twitter, Facebook, Discord.

Your feedback is important and does help shape the changes we’re making, especially those relating to Quality of Life, please do keep it coming. Thanks for being a part of the Battlefield journey with us.

The Battlefield Team

It seems like a step in the right direction. Now the soldiers will look less like two dimensional cave paintings

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What about the awful tinted and dirty glass on the sights?

Finally

Nice! The last example is great!

Thank God.

AWESOME!!!

This made me and lots of my friends who don’t play much BFV anymore really happy!

Now apply proper inertia to movement and this might be worth playing again.

Good news! I noticed a best visibility on Xbox…really!

These changes do make soldiers look kinda ghost-like though, don’t they?

I’ll have to play a game with this to see if it looks alright.

Nice.!

and when are medics getting some better weapons?

Sweet! Looking forward to play some Battlefield Toy Story edition! They look like plastic figurines now instead of soldiers, people complaining about visibility just need to pay more attention.

Personally I quite like the current visibility levels of the game but meh. I’ll reserve judgement until I’ve actually played with the new character lighting. No sense in pre-judging.

As someone who is working in 3D industry, i think its too much of glow. Especially guy in the Cathedral on Devastation, the one closest to the wall. There is zero light sources except moisac above and he looks like he is shining in white light. It looks very artificial. Effect looks too strong imo, should be 50%-60% less. Here is 40% of your tweak applied on original image. Looks way more natural yet still “realistic”

https://i.gyazo.com/764f313069ef5306e38ff0f57579ed83.mp4

Yeh the ‘believable’ part is a bit of stretch. AT & AP mines next, ppl complain about seeing those too?

I love it!! I can’t wait to test it out :slight_smile:

Nice! You guys now are in the right way, thanks to hear the community.

Yeeeeees its so better, visibilty or movements or any other things the game should be fun , i loved BF3 becouse he was well balanced between realisme and fun , he was a injoyable game while keeping some realism . Who want a realistic game there is Arma. Good work DICE cant wait becouse the game right now is unplayable for me without frustration , the game is a campingfield, a Paradise for toxic players, that will help them to move their *** and star to learn how to play a multiplayer game.

Exagerrate much ? “unplayable, toxic, camperfield, frustration”. Is this game torturing you? Do you need to exagerrate so much to validate your points or perspective ? Also its nice you have idea of how other players should play. I guess you consider yourself as community as well ?