Well, after hundreds of hours, I have an excess of 4kd overall. The problem is even if I play very well many games, DICE did everything to cut the fun factor. They squeezed, every little thing that worked in the game. So I cant’ call it FUN, cause devs for sure have no idea whatsoever about things in need of tweaking. If you have no idea, better let them as they are.
About Fun factor or staying upset Titanfall2 is free on PSN, so I guess that stay upset iteration has no logic.
Veteran players will abandon this ship, and I for one, I wont be buying any bf games from now on. They turned BF into a huge pile of steam, microtransactions, useless skins, futuristic camos, you need to check twice if you are playing WW2 game lol, frankly looks like battlefront. We need a light saber, a jumping suit and more rain effects while inside the tank cause raindrops werent louder enough for the driver so right now, rain is sounding just as bad as engine throttling.
I am happy that those gas masks look indeed like Darth Vader’s face.
Even though I didnt think TTK change was nessecary I like the direction they are heading with this change. It needs tweaks and adjustments here and there to make more guns viable but overall I welcome the change. I think it makes more fun and interesting gunfights. In any case I dont think the change is that big of a deal actually and its not like it is turning the game upside down. Some people just need to adjust a bit here and there.
I have watched a bunch of the youtube videos from the usual guys and they are dropping people left, right and centre as usual and looking at one of their videos from before and compare to after the TTK change seems minimal.
I found the 5.2 unecessary and uncalled for, it’s not life changing but can definitely feel a change in the gun play, it will take some time to adjust to
MP40, EMP, G43 and KE7 works also great just from judging from my game Session from yesterday. And I’m speaking as someone who is punished with terrible internet with lots of packet loss, instant deaths and not getting registered shots.
That’s the main reason why I like the new TTK. The other reason is that I find it stupid that people think it has something to do with skill to kill the enemy with 2-3 shots without even having the chance to react to that.
Thats not good enough, DICE needs to quit this awful behaviour having only holiday sales in mind, not on the players that have stuck with the game through all its problems.
Same should have been said to those who didn’t like the gameplay before 5.2, honestly.
A fully transformative patch completely redeveloping how gunplay and some aspects of gameplay work in this game was not needed over 1 year into its lifespan.
You mention the TTK change in BF1, but neglect to point out it wasn’t well received either and lost that game plenty of players and wasn’t even remotely as severe as the changes we saw in this 5.2 patch, which essentially redesigned how gunplay worked, not just adjusted ttk numbers and rbd.
I don’t mind both pre 5.2 and 5.2 ttk at all. And I feel after all the adjustments it will be better for everyone.
But the same time I’m laughing at those people who welcomed ttk 2.0 for bf1 yet currently in tears after 5.2. As one character from different video game said “you got what you deserved, you damn clerics!”
Dice will do some tweaking and we will see how it goes.
I don´t get this, “all we need is little tweaks” stuff, it propably will take a 6 months before dice is even close to get the balance right again. Jesus why to spoil the balance in the first place when game was finally in pretty good shape?
They forgot that this is a game and that it is supposed to be fun. I see no fun in this game right now. There wasn’t much to start with either, yet at least it had fun gunplay.
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Naturally they won’t revert, as this will look even worse than last year. However the FTK charts speak for themselves, this system is simply not viable and that goes beyond individual weapons. Yeah, the FG-42 an 1907 have no purpose, but so do 3/4 of the weapons, which is much worse than before. Whole weapon classes are useless, while before everything was at least decent in most engagements, and all had niches to shine in.
Why is that? Because they did it with minimum effort. They applied a flat recoil modifier to most weapons, they arbitrarily changed weapon according to their ROF, they copied weapon classes across all classes (Assault SMGs), yet forgot that SMGs only work because of being given to Medic, yet they did not change gadget choice and variety, they did not change specs either, so the weapon classes make no sense (MP28 has three hipfire specs, FG-42 has one). They also threw authenticity out of the window, which is, let’s face it, still a major pull factor for a WWII game. If my weapon is about the size of an MG42, and fires a full-rifle cartridge, and was, as everyone knows, designed to perform in a battle-rifle role, why precisely does it do the same damage as a pistol?
That said, why do the Pistol Carbines, pistols with a longer barrel and a stock, firing an intermediate cartridge has worse drop-off than the pistol it was derived from, so worse TTK? The P08 and several other sidearms beat the PCs at their own niche. That said, why do they force me to click two more weapons with 450 RPM? That was barely sustainable for the old M1, but with a 4-8 damage model? It is not doable for consoles at all. Just make that crap full-auto so it does not hurt our hands and be done with it.
Why does the MAS44 exist? It is a Turner with 11 rounds instead of 20 and an AGM with worse damage and double the recoil. Why the Karabin? It is a worse M1 (which has the bayonet meta now) and a worse G43. It only worked with the old damage model.
And even if they addressed all the issues, by completely reworking spec trees, class loadouts, looking at mag capacities, decreased the max BTK to 9 (which is the maximum to find feasible), reworked ROF, removed damage based on ROF, removed bipod meta on MMGs and tweaked recoil individually for each weapon, you’d still have the most glaring issue:
Awful map design allowing for too long sightlines, yet having weapons that can’t engage at all at enemies that you can clearly see with high powered scopes and low recoil, while mass pushing people into objective ranges and into 1vsX situations, they can not win thanks to the limits of their weapons.
It needs tweaking but from my point of view its not been a terrible change. Now that could be the fact that my play style and usual gun choices, and combo of the two, have meant that i haven’t been overly effected by the obvious silly nerfs to certain guns. I mean i watched a You-tuber live stream pre playing the new patch and it did look horrendous, yet once i got into some matches i didnt feel that much difference with the guns ive used really. Yes slightly lower TTK at mid range and less ‘OHK’ by super bullets at range (still happens though) and you can still melt at close ranges by guns that should. But i dont use semi autos and rarely the thomson/suomi and some of the other weapons that do seem to be adversely effected by the changes.
I dont really agree with their philosophy of trying to make each class have guns for short/medium/long ranges as i dont think you can do that with guns such as SMGs or MMGs. If you you want to make each class have different weapons for different ranges/ play styles then just spread some of the weapons around the classes.
I’m not convinced that 5.2 is great, but the previous gun play had undeniable problems that were never going to be solved by players adapting or getting good. Fast TTK in large maps is a recipe for static play, especially combined with the K/D obsession so many player now have. Too many players were no longer contributing anything to the game because they were either camping in pointless spots looking for easy kills or too scared to move.
5.2 definitely needs tweaks and the bugs that have appeared alongside it need fixed, but keeping the old gun play until the end of life of this game doesn’t seem realistic to me. DICE need to dramatically improve this game before they try and sell the next one.