Conquest - Let us take enemy base!

Old school where mains were capable the turn rate was seriously slow. 2x 4x slower than a normal flag. We would have four players start turning it, which meant the enemy team would start spawning back at main to prevent it. This allowed for an easier push on the field flags. It was a good tactic and it worked a lot of the time.

As far as having players camping the main. I always treated it like any other flag. Expect to be shot at on spawn.

An option would be dynamic Main OOB. The enemy could not enter to capture unless all other flags were controlled. Once any field flag was neutralized the OOB is re-engaged.

I like that idea

Maybe have a supremacy style game mode - where the flag caps have to be sequential and the last one could be the team’s base - similar to supremacy on battlefront. It prevents back capping forcing the front to always be in front of you - could be cool with trench warfare and make for some long rounds if un-timed

In the first Bad Company there were no uncapturable bases, so unbalanced matches ended really quick - which was good! BF2142 had a game mode (on one map only though) where the enemy base became capturable once your team held all the flags. I don’t understand why they stopped designing the game like that and went to completely opposite direction with out-of-bounds bases and all…

Btw., I was in a clan in BC2 era and we often switched teams to the losing side if people there started to quit the game. It was a nice challenge to try to turn their bad situation into victory!

Yeah Bad Company 2 we sometimes switched sides and try and pull out a win from being on the winning side in the first place. While trying to win on the losing side. Did pull it off. Its cool.

The original was called Frontline. It played like Metro, but with vehicles and a rush type dynamic OOB. It was pretty fun.

I’m not sure why they deviated away from it either. My guess was Bc of complaints of being over run or Bc of spawn camping. But end reality that team was likey going to get decimated anyways, but now they have a OOB barrier to hide in.

Something as simple as a server Surrender option for admins. Turned on the server calculates the “cant turn it around” point and force ends the game. All base stomping (r was filtered) ever does is bloats the winning teams stats and crushes the other teams even further.

Exactly.
If one team makes it to that point the game is over. By the base not being capable, it’s only dragging out the inevitable, and bloating the stats further. Make it capable or something along the lines of the server surrender option you mentioned

I’d also be up for a large fortress defense/attack - similar to attacking the titan in bf2142.

Then there should be a countdown or something. Give the team that has been all capped a minute to cap a flag or the round ends. It isn’t fun when a team gets all capped within the first couple minutes only to be a snooze fest for the next 15 until the tickets get to zero.