Conquest - Let us take enemy base!

Yeah just like BFF. If one team has all the flags let them take the enemy base. If they do this either they win instantly, or the enemy can no longer deploy and we win after they are all killed (might be a bit annoying if one or two hide!!) or a short timer starts and we win when it runs out (unless enemy retake a flag or base).

The reason behind this is pretty obvious. If we take all the flags we are very likely going to win, and spawn traps are no fun for either side. Lets take the monotony out of it please and let team balance sort it out for the next round.

Bad Company 2 was perfect example where enemy had to suffer on their base if they do not cap flags … But no … DICE listened to casuals and went against BF rules and make a protected zone in BF3 > This clearly shows that DICE is weak and will re-work game for casuals even going against yourself

null

Yeah…I didn’t like being spawn trapped on BC2…you know what I did about it…worked harder and got off my rear to make sure it didn’t happen. The good old days!

When it did there was also a satisfying feeling those rare times you got out again and capped something or reversed the course or at a minimum took out the strafing chopper.

I too have advocated for this exact system since BF3

Base flags should be out of bounds until all flags are held by one team, then open for capture themselves. It would help end unbalanced rounds faster while putting a greater sense of urgency to hang on to flags.

I don’t believe they should always be open though, the BC games didn’t work out to well with it despite what some anecdotal evidence might say.

I like this idea!

Spawn camping enemies bases were awesome to bleed tickets fast on Bad Company series. Also I prefer the rush mode on the Bad Company series with m-com bashing. BF3/BF4 it went away from that and was less appealing for most.

Here’s a progressive idea. Instead of spawn trapping, because spawn trapping kills servers, let the other team have their gimmie and not take it. I myself prefer to not spawn trap, and give the other teams that sense of hope they can turn it around. The best matches are the ones where a team comes back and makes it a hard fought victory, not the blowouts bore fest a spawn trap ends up being.

On Bad Company 2 when we had a stacked team of friends on one side. We always had the rule of let the enemy have 1 flag to keep the server populated.

Unfortunately nowadays this is a rare thing. I just don’t see the point in sitting in a server waiting for the inevitable win/loss whilst the tickets bleed. Maybe have a destroyable item in enemy base or something to just win. I like the carrier assault model to be honest.

Did same thing for rush on Bad Company 2. If we were defenders we let them have a set of m-com when they were close to being tickets wiped out. Be more kills for us in the long run.

The good ol days.

BC1 was the same was too.
It taught a valuable lesson.
You don’t wanna play the objective and capture flags? You don’t think it’s necessary to recap the flag you lost Bc you don’t feel like running back to it? You’d rather sit in your base and snipe? Then prepare to suffer for your choices.

@mmarkweII I agree 100%, but when a bunch of blueberries press to take the “gimmie” base no one is going to fall back unless you are on coms with a good portion of the team.

[quote=“StuffyChunk”]null

Yeah…I didn’t like being spawn trapped on BC2…you know what I did about it…worked harder and got off my rear to make sure it didn’t happen. The good old days!

When it did there was also a satisfying feeling those rare times you got out again and capped something or reversed the course or at a minimum took out the strafing chopper.[/quote]

Ahh those magically times when you managed to spawn and run like hell, and somehow managed to slip through the line of sight, the wall of bullets, the barrage of grenades, the hail of tank shells, the rain of chopper rockets, the whizzing of sniper fire. And you bobbed and weaved and bunny hopped to get to a flag and cap it… And boom the whole team spawns there. And now you’re behind the enemy with no one in sight to block you from calling all the flags that they once held

@mmarkweII this isnt a charity.

It seems more viable to have the game end sooner with the taking of the last base or the enemy spawn point than it does to have your whole team stop at Bravo and leave Alpha for the enemy.

@ GetUsum03

Yeah good old days are few and far between now. Reason why I created that backward compatibility thread hoping we get some news from DICE to see if any old BF 360 games get dumped on XBOX1. It also be a tiny source of income. Tons of people rebuying some old games to go digital now instead of a disc in the tray.

Bring back capable mains.

I’m against spawn camping since I think it’s boring and takes no skill.

It’s funny that cappable spawn bases actually seems to decrease spawn camping because, well, the enemy can’t actually spawn there once it’s capped.

However if you do away with the spawn barrier I can see a lot of chumps just camping right outside the base cap area to spawn camp unsuspecting enemies.

I guess I’m not sure what the better system is…

[quote=“B3ANTOWN__B3A5T”]I’m against spawn camping since I think it’s boring and takes no skill.

It’s funny that cappable spawn bases actually seems to decrease spawn camping because, well, the enemy can’t actually spawn there once it’s capped.

However if you do away with the spawn barrier I can see a lot of chumps just camping right outside the base cap area to spawn camp unsuspecting enemies.

I guess I’m not sure what the better system is…[/quote]

Don’t have a barrier. Once all flags are capped tickets will bleed fast and as the enemy is being slaughtered in their base as a consequence for not calling flags the tickets will bleed faster. And the game will end sooner.

Technically it’s an act of mercy, Bc if you managed to cap all the flags and push them back to their base, your team was gonna win anyways. This was just gets it over faster. And now it’s time for a new round with new strategies, and I bet they will be capping and holding more flags this round :wink: