Alright soldiers, the time is nigh, the floodgates are about to open. With this iteration in the Battlefield series, we finally have some clientside tools to help analyze the game network behavior, AT LAUNCH! And we are going to use those tools!!
In the past titles there have been some pretty stark network issues that are still alive and well in bf4 and hardline. I want to squash these issues into the dust. ![]()
Things we are Testing forNetworking Issues
Server/client desync, ohks, damage around corners, damage dusting, incorrect damage, and mistimed incoming rounds just to name a few.
Let’s be clear about one thing, our goal as the Console Test Force is not to point our fingers at high ping and start a witch hunt, the point of this is to create a low ping environment that could be mistaken for lan, all players deserve a place to play, this is about quality for everyone.
How we’re going to test
Please become familiar with the testing that Chris at Battlenonsense uses, we have a gold standard to follow, let’s not drop the torch.
I hope we can get a group of varying ping to join into different region servers, and run tests (damage around corners, denying high ping bullets), we will need to record our time in these servers, with the netgraph enabled the ENTIRE TIME!
I would really like everyone to upload to YouTube and label the videos as “Console Test Force, (username) date/time” (make sure you specify which timezone you are in), along with any specific issues that are in the footage.
With these specific references, we should be able to compare our footage and look at the network situation from all sides.
Graphical Errors, and Framerate Issues
Reporting instances of bad graphics and incorrect effects gives these issues a much better chance of being addressed. Try to use the netgraph, and record the game play before and after the issue.
Certain situations will more than likely effect these issues, let’s do our best to identify the specific areas that performance is struggling with.
We can make a Difference
Don’t let the past get you down, the console situation currently is unique compared to past situations, we basically have midrange pcs, and DICE have been very willing to take positive actions on issues brought to their attention. Let’s make sure they have good info to reference when attempting to improve the current engine.
Please stay on topic, and stay focused. We’re all on the same team, and we all benefit from a game that runs well.
Thanks for your help, let’s get to work!