Hey guys,
As you may know, WWI was a battle of improvisation and survival. Anything you could find became your best friend, and the battlefield often became a mess up of poorly crafted defenses or weapons. This a very vague thought, that doesn’t fit the “Battlefield” Franchise, but what if their was some sort of crafting in the game, or a crafting game mode? Some kind of menu that allowed you pick up basically anything, destroy it, then use it to build defenses or weapons if your own lose durability or ammunition? If not a general thing in the game, what about a game-mode called survival where the goal of the game is to start with nothing, and low-health, and try to build tools to help kill your foes! This is a very vague thought, and I’d just like to know your opinions!
In previous Battlefield titles, there were weapons you could pick up on the battlefield. These were often more advantageous weapons than the standard spawn menu weapons. What if materials were added instead?
I do understand that crafting should be very minimal, and not become the thing that takes over the game! I’d just like you to know that! Thanks guys!
Any advice or suggestions guys?
I think most games are too short for this to be worthwhile or useful.
I play battlefield to shoot at stuff, not make stuff.
Dont get me wrong its never a bad idea for a game to include crafting, as long as its the right type of game.
@Jihad_Jockey That is a true point! But what about a dedicated game mode?
Would probably be fun, but not very popular. Game modes other than CQ, rush and tdm seem to struggle as it is.
@Jihad_Jockey I do agree with that. DICE could probably add this in some kind of scavenger DLC though! What do you think?
I think game play is too fast for crafting in-game. Plus if it had some popularity with some gamers, others would exploit and camp crafting stations or areas where parts spawn. I guess parts could drop where vehicles are destroyed, but I think that would take away from the feel of BF.
@DannyTanner17 I was partly thinking about the vehicle thing. You don’t think some kind of creative game-mode like this would work. And it could be EXTREMELY basic crafting as well!
What would you expect to craft though? There would need to be a benefit to crafting in-game like making a weapon more powerful or body armor. Maybe I just suck too much a past titles, but I don’t live long enough to see the benefit of taking the time to craft in the heat of battle unless what is produced is OP. A lot of other threads are suggesting the TTK will be reduced due to the abundance of single-fire weaponry of the era. If that is the case then there is no benefit to building more powerful weapons which really only leaves attachments or armor to craft.
It would also detract from playing the objectives. The forums of all past titles are already riddled with complaints of blueberries not PTO. Time spend crafting instead of capping would only make this worse and drive players away from the franchise.
I see the appeal and I like the thought of crafting if BF were a RPG, but with the current 10-20min game time, I don’t think it is a viable option.
@DannyTanner17 I was thinking after a tank blows up, nails might fall. You could collect the nails and wood from torn structures to help you build a spiked mace! this could be incredibly important if you are out of ammo! Thoughts?
Melee’s are already OHK as long as they aren’t countered. How do you propose crafting a melee in game is more beneficial than the one already equipped? The trailer showed the spiked club as well as the trench shovel being used as a melee.
@DannyTanner17 That is true. It would mean durability would have to be included in game. Nonetheless i still believe that there could be some important things to craft in game.
WWI saw use of many crafted melee weapons, so that would be interesting. But other than “customizing” would be too much to handle at this scale I guess