Creative online modes?

Posted this awhile back, but the thread was ruined when people started talking about dinosaur and zombie modes

So anyways, are there any cool game mode ideas you’d want to see other than BFs standards (conquest and rush), which feature a more tangible objective like Battlefronts walker assault?

I have a few ideas:

  • trench warfare= try to push enemy team, like supremacy, but my capturing a trench row as an objective.
  • Destroy the base= Each team tries to plant a bomb at the other’s headquarters, can be diffused since it would be on an actual fuse at the time
  • Air only mode where the objective is to take out one or mirror the other teams Zeppelins (observation/bombing balloon)

I will absolutely play conquest all the time, but some creative more objective based modes would be cool as well. What do you guys think? What can you come up with?

A game mode featuring battleships or armored trains would be cool as well

The trench idea is cool. Something where a team genuinely have to pick their moment (or not) and charge towards the enemy trench… That moment would be epic!

Trench mode like rush I guess in BF4 terms, or supremacy in battlefront, would be awesome.

I think a conquest-like mode with one town/city would be fun.

Also think rush or conquest/supremacy would be fun on a moving train…

@bananahead81 right!? I’m worried trench warfare won’t be expressed enough In the game, so a game mode that keeps it in the trenches would be gritty and as you said “epic”!

@jeffmasman the massive charge, all 32 players at once … they really need that!

@bananahead81 yes! My concern with conquest mode in BF1, is that it will be too spread out for a WW1 feel, so I large player mode with a skinny map, would fit this idea nicely, only way for bayonet/Calvary charges to be effective. I want there to be a mass of soldeirs switching to their melee weapons when they all get into a trench

  1. Linear Conquest: flags can be only captured one at a time in a consequent order (i.e., adjacent flags starting from the team homebase) and the team bases are capturable as well. This would create clear frontlines of battle.

  2. Multiple Faction Conquest (20v20v20): round ends when one team runs out of tickets and the winner is the team with most tickets left.

  3. Team Deathmatch Large: Conquest maps without ticket bleed. Optionally, the flags could be there, but only to provide spawn points and vehicle assets.

@Peccath number 1 is my favorite :slight_smile:

Same, I like it, now @Peccath would you allow players to capture objectives behind the enemies forefront control point? Or do want it to be like supremacy in battlefront(where only one point on each team can be captured at any given time?

I was thinking about just the forefront, so the battles would always concentrate on one control point linearly. Of course, the whole map would be open for both teams for flanking, infiltration, and sabotage. However, only the foremost flag would be capturable.

I’ve even heard a rumour that this kind of game mode could very well be in BF1, or at least suchlike was considered in the development phase.

@Peccath I like that best, would be so chaotic and awesome

wait, wait, wait… originality & creativity? EA/Dice? ROFLMFAO!!!

Maybe a 2 gun style match game mode. I was watching Ian and Karl run a 2 gun match with WW1 equipment and thought that would be fun for a game mode. Basically you have a range with preset conditions you choose 1 rifle and 1 pistol to use who ever can get the best time wins.

If you never watched them here.

US ww1 Infantry

German and British.

https://www.youtube.com/watch?v=Tikm7_kNMys

Found this, which is really exciting:

"We now know that there will be a Server Browser, that all attachments will be authentic to the era, and that there will be a variety of modes, new and classic, including Conquest.

EA’s Daniel Berlin recently told AusGamers that the company is “crafting some modes that look at the era, and we make the mode fit that era.” "