I know that dying to fire will cause a critical death, and i have read that headshots did the same, but were bugged during the beta, or maybe it was alpha. What other forms of damage will cause a critical death? Drowning? Having a bomb land within x amount of feet/meters from you? Getting run over by a tank?
It is a interesting mechanic, and i would like to know how far it’s implementation extends. I can tell ya one thing for sure, the guy using the flamethrower is gonna be one of the most targeted players in the game, especially if hitting the tank on his/her back causes a explosion lol.
Downing most likely is, because in BF4, you cant get revived if you’re in water (even the 2 foot deep water in Metro). I think you’re right on headshots, they’ll likely be critical. Roadkill maybe? I mean, a tank could just sit on top of you so you’re impossible to revive. By bomb, do you mean bombs dropped by planes, or like dynamite? Because if dynamite, my guess would be no, since its generally a cheap way to be killed. I feel like most explosives won’t be critical, just because there’s not a ton you can do to really counter them. At least with fire you can go prone and extinguish yourself. I don’t know, just my thoughts.
I was indeed referring to plane dropped bombs. I would think direct hits with large calliber munitions would be a critical death, not much left to stick a needle in for a revive kinda thing lol.
I did notice during the beta that you can actually avoid getting run over if you lay prone, as long as the tracks don’t get you, and there was enough clearance of course. I was glad to see them add this, been wanting it for about 5 games now lol.
Fair enough, lol. Again, linked with regular explosives, I feel like there’s not much you can do to counter them, so I’m not sure that I would make it a critical death. Then again, I think the only thing that would make sense not being a critical death, is getting shot in the body/legs/arms, so I don’t know
That is why i added the range from center point bit, only those right next to the bomb would be critically downed. Otherwise it would easily start a firestorm in the forums lol.
David Sirland said the critical deaths were bugged in the beta. He said the criteria for a critical death is pretty much the same as in BF1. The only explosive you can’t be revived from is the V1 and JB-2 rockets.
Just curious, is a “critical death” just a death you can’t be revived from? That’s what I’m assuming they are. (I didn’t play hardly any BF1 because I thought it was a terrible game, so I don’t know if this same system was in it. I know in BF4 there were deaths you couldn’t be revived from, but they didn’t call them “critical deaths”.)
I think it should be some kind of overkill system. If you are running around with x amount of health, y amount of damage would make it a critical death.
I thought that Critical Dead meant that the revive just bugged and you are now stuck on the spawn screen forever. @bran1986 I got points for doing what the game called “overkill” in the beta but I think it was just a way to say you killed 5+ people at once I think.
However they do it, it needs to be consistent, because the beta was just unbearable. Headshots from BAs, LMGs and sometimes SMGs, would cause a critical, tank rounds sometimes, melee, accidents (fire, rubble etc.) and some other oddities.
The stuck on spawn screen was particularly annoying because it punished medics for being very attentive, as you always were revivable for two seconds after being downed, until the game suddenly decided that your death was critical.