Defibrillator Nerf Is The Most Important Component Of BF1

The greatest step forward toward balanced gameplay that Battlefield can make is to COMPLETELY REMOVE THE ABILITY TO REVIVE AN OPPONENT WHO HAS BEEN SHOT IN THE HEAD.

Logically it makes sense because how can you not be revived when you get stabbed with a knife but you can be revived when you get stabbed with multiple bullets. Especially when the bullets have entered your brain.

With entire teams reviving and using assault weapons, alot of competitive play in deathmatch servers have become who can revive who the most. Alot of the skill is gone but it can return with this simple nerf. This nerf actually accomplishes 2 things.

It encourages people to be more accurate with their shooting
Decreases defib spammers and has the potential to make games more interesting with people potentially having less revive opportunities.

It would be nice if people relied more on their skill with guns then their ability to pick up someone whos been riddled with bullets a million times.

NERF THE DEFIB

No defibs in WW1 dude.

Nooope

Body is 4 characters too short.

No more gimmicky realism features thanks.

Defibs have been replaced with a bottle of bourbon and a slap in the face. The longer you pour it down the dead soldiers throat the more health they have upon being slapped and revived.

Hardline has that feature, so I can imagine it’ll make its way into BF1.

^^hardline is relatively modern. You know what’s gives it away… all the helicopters, laser trip mines, and night vision goggles etc…

why would you revive an opponent? kidding - Not sure on the revive in the WWI era, but I know in AA you do a simple cpr move and bandages - maybe something similar here.

I would be fine if you couldn’t be revived if you died by:

  • explosion
  • headshot
  • fall damage
  • melee
  • road kill (50/50 here)

Love that^^

Im sure there will be a big needle of experimental adrenaline that raises people from the dead.

Hopefully it wont work if they get their head blowed DOFFF.

O i forgot. People didnt get their heads blown off in WW1, as showcased by the realism of battlefield combat damage physics

If this game had realistic gore physics i think it would be the greatest game of all time. But who needs gears of war damage in ww1. Yea, who needs that. :neutral:

Mabey a needle with adrenaline? Sorta like bf hardline.
I dont know if we knew what adrenaline is around ww1

I believe it’s been confirmed to be that

It is confirmed by jackfrags, he had a video and said medics had large needle to heal (most likely morphine) possibly epinephrine (which is adrenaline)

Thought so, thanks for the confirmation.

I like the revive feature but can agree maybe more types of deaths should be unrevivable. I typically find that being revived in high action areas results in just another death anyway.

Actually it’s the same death. You died, you received a death, you was revived, that death was taken away. You die again. You get the same death back.

Unless you was just referring to the act of dying again and not the actual number. Then yeah I understand, happens to me too. But on the other side of the coin. If people weren’t reviving (even in less than preferable conditions) then people would be complaining that no one revives :slight_smile:

To me the revive is important. I can see where it could hurt TDM matches but on every other game mode it is an essential part of gameplay. I rarely play TDM and was not aware it was a popular game mode.

That would be awesome. Headshot=nothing left above the neck=no revive possible.
Would be great with explosive deaths also. No arms/and/or legs=no revive.
This is too much to ask though. DICE isnt gonna be interested in much “realism” per se, other than era specific locations, weapons, and vehicles.

Maybe it’s a large and really long needle, so you can revive from that 5 meters distance, just like BF4 :stuck_out_tongue: