This is an example of a bad idea for an assignment.
It makes everyone in your own team your “enemy” as well as the actual enemy team because only the one who does the arming will get credit.
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I know it is just 1 objective and that one will randomly get it eventually but it is not a fun assignment.
It is not just arming. It also requires that mcom to be destroyed.
In my book any assignment that makes you regard your own team as enemies, is a bad idea
Fortunately it’s just 1 objective you need to destroy and not 5. What sucks is when you destroy an objective before unlocking the assignment and it doesn’t count.
I was lucky enough to come across a match where most of the enemy team didn’t split up between the objectives (my team did this too) leaving the other objective mostly exposed. Just me and one other teammate destroyed the exposed objective.
If you armed the objective already, it’s usually not that difficult to defend it until it’s destroyed. And if you go the tryhard way with full smoke and Type 2A.
I like the assignment, players HAVE to PTFO to get it
With all the camping since the last TTK lowering patch, it feels good to see less campers and more PTFO in a gamemode.
Too bad there is a different path to the finish too, so players can skip it.
You can PTFO all you want and some guy who started arming 10 miliseconds earlier will still the credit and you get nothing. Teamwork and objective play should reward everyone involved and not a lucky one who clicked a button first while they all worked together for it.
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Here is a video which shows how these assignments encourage someone to “let” the enemies defuse so they can get a chance to do his assignment, one more failed attempt to get an Mcom destroyed and then FINALLY the time where I got lucky I both got on the mcom first and the enemies did not defuse. After that there are two tiny bonus clips of me actually having a fun time with the Drilling, liberated from the damn anti-teamwork assignments.
Drilling is the only shotgun a man can rely on, the rest are shooting jelly.
I got it almost immediately. Third round I took part in. The team unbalancing was so severe that we were against mostly level 20-40s, who happened to be not as good.
Not, really, I definitely enjoyed the rounds that I did not had to kill myself in the attempt to be the one arming before anyone else.
I am one of those people who are fine with dying as long as it benefits the team and the objective, but if you have bad luck with this task it is like pulling teeth
Seems to me not many are willing to arm. did it multiple times already because the team was busy with kdr, or so it seemed.
But I suppose the better assignment is the arm/defuse as a squad. Which is also in there if I recall correctly.
But then maybe some other squad let it defuse so they can arm it instead.
Well, there are 2 objectives per zone, so plenty of opportunity to go for either one of those.
Yeah, my experience is that most people are barely able to play their class role, never mind the objective. I suppose the rotating modes aren’t helping, it feels like a lot of people have no idea what they’re doing in Rush.