All easy enough except the plane killing. Some are kind of stupid, but not difficult. Let’s hope they change the plane killing
Actually, MG were uses against plane:
https://www.canadiansoldiers.com/weapons/lightweapons/lightmachineguns/lewisgun.htm
I like this assignment , if it can make people realize they can damage planes with their weapon, good idea, because it’s looks like nobody knows.
But this requirments aren’t easy or hard. They are annoying and will definitely lead to a big waste of time.
If someone wants to unlock one of these weapons, in the end he will complete the assignments one way or the other.
The real problem is the effect these assignments have over the gameplay in a normal match.
Rocket guns, Rifle grenades, Tripwire, Mortar, K-bullets, destroying planes…
Expect a lot of matches full of crap: run through an open field, dodging K-bullets and AT Rockets. When you finally find a cold rock to hug and take a breath, Mortar fire drops. So you run to a building area only to find out is full of Tripwires and Medics on the windows throwing Rifle grenades.
The only guys you will be able to kill will be those who are pointing at the sky with the Madsen Trench.
I agree. I hate it when I’m the only in the team trying to shoot down those “OP planes.”
I think assignments are fun, but there will likely be some I put off forever.
Here is a crazy idea.How about they give me the guns I’ve paid for.
This game has a serious progression lack. Despite some of these tasks being tedious enough, they are at least something to do. That being said the plane one is still quite ridiculous.
Also what are the requirements for the silenced c96, the Italian machine gun, and the obrez?
The Assignments don’t make sens.
I mean, some are super easy (40 kills wirh rigotti trench - 40 squad heals), (3 SMLE headshot, 20 Mars kills) and then you have that crap (Destroy 2 planes with the Madsen trench …)
LOL WUT!
That said, I’m all for a challenge.. For instance the level 10 weapons variant are a nice challenge that actually takes time to do.
Here’s another crazy idea, what if they increase the damage LMG do to planes?
Wouldn’t that help balance the game (More people playing Support, Make plane a bit more vulnerable to infantry!)
Most of these look OK and achievable but there are some exceptions. The tripwire bomb HE requirement for the M91 Marksman will take some time/luck, M1903EXP kills against medics for the Vetterli will be a pain and obviously the downing two planes is going to be horrific.
On the whole though I think that most of them should take a few rounds to unlock in theory. Bit of a grind though, but that is to be expected I suppose.
Well i won’t be bothering with the Parrabelum and a few others. I know it’s always been the case but these “challenges” aren’t fun!! To unlock all these weapons it should be class specific i.e. Spots, resupplies, heals and taking out armour with anything. Not kill 20 medics with the 1903 experimental!! Well these are going to be a ball ache to unlock!!!
Nice one @Austacker very funny LOL but it’s not April fools day.
Destroy two planes with the Madsen MG trench LOL good one
I’ve been playing since the release of the game and have only destroyed 3 aircraft with small arms.
It is a joke right?
Unaware pilot with AA firing at him and 20 Madsen trenches. ![]()
So basically they are giving a big FU to all TDM/Dom players? I take it the people who come up with these unlock challenges have never played BF1?
50 kills with the 12G automatic extended is a pig of a requirement too. Got a service star with all of the shotguns, the 12G wasn’t so bad but the extended variant was a royal pain in the posterior.
15 HE Tripwire kills… and I thought the 20 anti-tank mine kills was bad…
Unaware pilot with AA firing at him and 20 Madsen trenches.
Madsen trench OP! Nerf Madsen trench! Dice plz!
That being said, I despise assignments.
I can see all the buff threads popping up for the 12G Backbored and the 1903 Experimental.
I do find it funny how people are saying how bad MG are at destroying planes yet for months all I heard was use a MG if the AA is not available.
I did take down planes with low health by chances, pretty rare chances I’d say.
I’m just curious why there is an mp18 in there