While you’re correct, I don’t think automatically re supplying everyone grenades is the answer. People will always use what’s at their disposal, and with 64 new grenades every 30 something seconds, it makes choke points spam city for sure. Many don’t bother to camp a supply crate just so they can randomly throw a grenade into an area. Many do, and that’s why I proposed an increase to the crate supply time itself.
I’m trying to keep an open mind but I can’t help but feel this is making things more complicated than necessary. I understand what they want to accomplish but auto regen of grenades just seems to be at odds with the spirit of Battlefield. I love Operations but the reality of Operations is that often you will have nearly 60 people fighting over a tiny patch of ground. It’s going to take something else to prevent these fights from being the nonstop grenade fests they are now.
I didn’t even know redeploying instead of resupplying was a thing. Maybe a new addition from the great intellectual cod crowd coming in. I mean how dumb could you be I usually just pick up a support kit and throw ammo out and switch back or if there isn’t any just use the enemy kit. These people just suck and are ruining the game.
A grenade mechanic that is reasonable for 64 players spread across 7 flags in Conquest can be intolerable for 64 players fighting over one flag in Operations. That’s what is happening now. It’s partly the peril of having one balance model for two game modes at the opposite extreme of player spatial concentration. This is the core problem with aircraft now too.
Why is automatic health regeneration ok but auto ammo regen not? I did not like the new system when I heard about it but that explanation makes me believe they’re working on things with a genuine desire to make the game better. They haven’t abandoned the need for the support class, they’re changing it, and change is good, donkey.
Grenades should NOT automatically resupply, and should instead have an invisible timer that stops you from getting a new one from an ammo box or crate if the timer isn’t done yet. Why do ammo boxes need to “speed” up grenade resupplies?
Make grenade resupply timers longer for lethal ones, and allow smoke to have two cans instead of one. If you reach an ammo box and still have ten seconds on the timer? Too bad! Grenades are not just toys to spam around, they should resupply slowly so they only get used in fitting situations.
And what about the people that live for long periods of time?
Grenades are a valued tool to flush out campers. Why should good players have their ability to fight diminished because they don’t die as often and friendly supports often have no brain?
Just because people whine doesn’t make them right. After every change, there are always people whining about the changes and wanting the changes reversed. I remember when DICE removed BF4’s tapfire-to-win gun mechanics, removed all-kit primaries, and made lmgs no longer be high capacity assault rifles. Guess what? People whined over changes that have improved the game and have become accepted as such. All these complaints are just knee-jerk reactions.
Man the community sure seems up in arms about this. Maybe give it a chance guys? It seems like the developers have given themselves some tools that will allow them to fine tune ammo supply times and amounts. Maybe let them zero in on it a little bit before just giving up on it and saying its garbage?
What about them? Should limpets and other valuable tools that help take out tanks auto-generate, too? Should regular ammo auto-generate? What about flares for snipers? That’s probably their most valuable tool besides their rifle. Sorry, what makes grenades more valuable than any of these other things I mentioned?