(Developer Comment) Grenade Resupply, Ammo 2.0 and What's Next

There was a few comments levelcap got right and some wrong.
Wrong it is an Ammo system that is all ammo not just Grenade and Gadgets.

Right people should provide good analytical feedback not the rubbish we are getting now.
“No magical appearing grenades” and “it’s not realistic” - very thought out responses, 555
“Scrap auto-regen use my idea of sitting on a crate for 30s” - tried and failed in BF4.
“Scrap auto-regen use my idea of having to magical wait 30s before you can approach a crate” - don’t see how outcome is different to sitting on a crate.
“Scrap auto-regen use my idea of having to press a key for 30s over a crate” - can’t do anything else so a team mate needs to watch your back. Now you have to wait for the teammate to resupply.
“It reduces teamwork” - my favorite argument.

Teamwork that I think is also missing from BF.

  • Vehicle should have a full crew to operate and the drivers of tanks should have no cannon.
  • Vehicle should be required to go back to base and have a Support press R to resupply them.
  • Vehicle should be disabled when damage and require a mechanic to fix.
  • Infantry should be disabled when damage and require a Medic to heal.
  • Medic health and revive gadgets have limit use and need Support
  • Only Scouts can spot.
    I am sure I have missed other active teamwork.

How about instead we let people play the game instead of having to search for Support and do a War dance to just get some ammo.

Yes auto-regen will help lone wolfing where some guy sneaks around the flank and caps a flag but is this not a type team work, it also helps on crowded maps where if you team has active support dropping crates your team is going to have about 3.5 times as more bullets, gadgets and grenade, then the other team without Support even if they respawn more often.

DICE also meant ion Persistent timers thru death and overcharge.

Oh, I’m absolutely certain that the user agreement has a clause to protect EA and DICE over something like this. I know there’s probably no legal leg to stand on and, even if there was, I’m not going to waste time or more money trying to fight this over $100. However, it’s not a good business practice and I (and potentially others) will remember this for future products they release. Between all of the products and premiums from BC2 forward, I’ve probably invested somewhere over $600 in the battlefield and battlefront franchises. While that may be a drop in the bucket, if enough people share this sentiment, it could cause some form of financial damage. If enough people vote with their wallets, I guarantee DICE and EA would do an about face. The bottom line is money talks.

That was the original point I was trying to allude to, giving them your money amounts to supporting them. In a consumer world your dollar is everything and companies can’t exist without it (for the most part). As a consumer we make decisions about who gets our dollars, and in turn, who we end up supporting. But it is certainly unfortunate if the goal posts change after you’ve paid up.

Guys guys. It’s okay. You get one trip wire per minute as a scout and assaults replenish in half that time and have a +2 off the box and a 16.7% increase in impact damage, what could possibly go wrong here? :smiley:

Just wanted to post an update here. Apparently they finally made it so that in CTE you unlock everything like in BF4. Im so happy right now! Can try out these guns without spending tens of hours unlocking them.
Along with it comes some interesting things though
https://gyazo.com/bff2f16a85f573e340a1785f66683315

Also got all the melee weapons and all the skins for every gun :slight_smile:
https://gyazo.com/bb5bbb25b899df303676ed992d2c030d

Really loving the Selbstlader 06 Sniper so far. I believe its the same as the Mondragon Sniper where you dont actually put up a glint. If you can get yourself into positions where you can place a bipod in a good place, you’ll do quite well with this gun. Really extends the range of the 1906.

This^ is a solid gold post right here. DICE is going all Rube Goldberg on this grenade and they’ve totally failed to realize that balancing needs to be different across modes. (Also across platforms.)

Conquest is the new test range. It sucks as a game mode so much especially after the stupid changes on ticket system.

I think the only thing that can be done is everyone run support for a couple weeks and spam every type of explosive possible. As soon as the game starts everyone line up civil war style, don’t shoot each other though. We will all sit boxes down and just start chucking grenades.

Yeah, let’s not go the opposite way and overnerf nades now to the point the whole game just becomes boring either. I have a feeling this team is just going to go crazy or something and put some kind of messed up 2 minute timer on nades with long box reloads as well.

they won’t do that since a lot of the map designs make grenades a necessity.

Anybody know how the new resupply mechanic works with differences to support pouches v crates?

Ammo Pouches in CTE have no effect on Ammo 2.0. I believe DICE is trying to get the crates timing/workings before adding another variable.

Thanks, I hope pouches will though as they will become pointless otherwise. I’ll give CTE a go later, I only updated it last night.

All you have to do is one grenade per life. Want to resupply? then players have to sit near the crate for 38 or 40 whatever seconds, or just get rid of the resupply mechanic all together, it’s simple!!!

Stop the grenade recharge to fix spam, it’s ridiculous, reason there is a 7% decrease is because 30% left