We better stop before we get the barn. Apparently “bump” is against the rules or some such shit.
Anyway, laggers and OORs have actually finally completely ruined the game for me. I literally cannot put the disc in and play for more than a few games before I turn it off in disgust.
I play on 360, and I checked the recent players tab. Of the 50 listed names, 10 were Brazilians, 12 were UK, 3 were Australians, 4 were German, and 1 was from France. All this on an East US server.
It could’ve been one of the idiot forum police pretenders too, so don’t quote me. Just thought I’d mention it in case it is true. I got banned once for a month because I posted a Youtube link to a parody video about EA. It was hilarious and totally worth it.
The funny thing is that other developers do address this problem in their games. Most games running P2P never have this issue because connection quality is part of what it selects players for. I watched an interview with one of the Senior Networking Engineers over at Bungie. He did like an hour long presentation about how a lot of this stuff works and it was truly fascinating. One of the things that he touched on is the fact that they played Halo: Reach for months from all kinds of whacky connections to refine the player experience. They tried hard to provide a smooth experience to everyone. it doesn’t seem like the same care went into this game.
As someone stated before BF4 was a TEST for new Gen I still refuse to believe in this statement because if I do I will only see another Battlefield in the end of 2015.
You maybe asking your self what I am talking about when Hardline is coming still this year…
Well Hardline for me is not Battlefied, maybe after release I ll be changing my mind, but from what I have watched… NOPE
I d rather play Bf4 even If I have to spend 40 minutes looking for a stable server…
BUT theres hope, after Hardline comes out the 85% of thehigh pingers will flock there…
bet my ps4 on it
Still hope that Dice comes around and implement ping limit \cap for this one and future releases because 64 slots plus commanders is to much weight on a server even being *“high performance *” one
Very, very true. Most of the high ping abusers are CQC, high RPM a-holes. That’s where the high ping helps the most, in run-n-gun CoD engagements. They will be flocking to Hardline in droves.