So if this is true. Then you simply can’t say you’re the best because of lag. This saying is in general because no one can tell in any given game/battle between two players, one is better than the other because lag plays a part and you can’t define that “he/she is better.” Still lost? Get owned son.
this is a true statement of pure ignarance…
I will make it simple for U by numbering
1 - The battle wiil fee “off” when engaging laggers
2 - when U are killed by a high pinger behind the wall…no explanation needed here Or do U?
3 - several high pingers in the game just make the whole server go whack cucu
4 - Have U ever tryed to hit a main battle tank with a high pinger in it I could only describe it as an Unique event
5 - They are to difficult to hit when running (and no, it is no skill) simply they are lagging and U are just shooting his echo or whatever they call it
6 - when there several high pingers in the game just make the whole server go whack cucu
OHHH I already mentioned this one before well I bet write it again so U can understand it once more when there are several high pingers in the game just make the whole server go whack cucu
I won’t pretend that I know anything about latency, lag comp, etc. What I do know is that BOATLOADS of more money were invested in the World Cup and there were issues getting a TV signal out of the middle of the jungle that was viewable. So expecting an internet connection to a server 5,000+ miles away to not have issues is a pipe dream!
Agreed. Having a couple/few high pingers in a game made it go to crap, same as it was in BF3. As least DICE is finally acknowledging it. In BF3 or BF4 a lot of people purposefully played out of region because it was a huge advantage.
As I wrote several times in several different topics. I’m from Europe, I play on European servers. Once in a while after reading posts like those I join US/Asia servers. And you know what? It sucks. I can’t kill anybody, players require 50% more bullets to fall down, and I’m falling from one bullet.
This high ping advantage is not very real.
Though I do agree this CAN be a problem I think sometimes people do just complain , too much about insta kill when in fact they are 1. Being snot by more than one person without realising (can simulate insta kill)
2.they are getting killed by weapons with high rate of fire and or damage. Again can be almost instantaneous . Not trying to bitch here , but instead asking you guys to look at all the factors before screaming high ping etc . Some things do require practice as well as server updates
Yes i agree. These players that complain only see it from their end. If you are the high pinger it is absolutely terrible playing the game. You lose 1v1 all the time.
Like i said in a previous post. Lag only puts the lagger at a disadvantage… with that said I do agree that a load of high pingers in a server make a server feel jerky, which isn’t fun to play. I hope DICE can somehow come to a resolution. Either give some countries servers in their region or enable a high ping kick feature on rented servers. The high pingers and players with lower quality connections will still be able to play on official servers. Win win. everybody can play the game.
That’s why I said what I said^^. People whine about crap they don’t even understand. Someone posts something off the internet (which is always legit) and then they have the answer. If everything worked super great, they’d still find a hundred other things to blame a few crappy rounds on. It never ends. My copper is more stable than fiber connections. DSL is not affected by local network load the way cable or fiber is did you know that? The only thing better is Ethernet enterprise connections. That’s why you hear people on the forums saying “I have 100 down and 50 up, and my game lags, die behind cover anyway” the stability isn’t there…just a lot of bandwidth for streaming video. If a bunch of people on your system all get home and start sucking down bandwidth you’re all sharing…well, it’s going to fluctuate. Maybe an argument saying people with stable connections ruin the game. Refreshing.
Here’s how DICe will fix it: Quick Match has now been tweaked to place players in regions closer to their locale, previously players were placed into the first available server because we are too cheap to provide servers in the locales we sell games.
Valid points. A lot of people instantly blame the enemy when their gaming experience goes sour. Blame it on lag, OOR players or whatever. This can sometimes be the case(Yes i agree lag causes problems) however some people don’t realize that there are others out there that are better than they are regardless of the connection. I’ve come across a few players who complain all the time about getting killed. Man, you are gonna get killed by a player that is better than you are. Period. I think poor internet connections are only partially to blame in the whole scheme of things. You just ended pwn’d by a guy better than you are. End of story
Thank you…I get beat in heads up battles plenty, and all the other stuff that everyone on here is complaining about. I win plenty of them too. They could be against a guy across town, or a someone on the other side of the globe. There is NO WAY of telling how much their ping contributed to the outcome. Nor can they credibly trace the performance of the server/game to anyone in particular. It’s always when “that person joined” Yeah, that person who just happened to kill you. There are bullet sponges sometimes sure, but I’m not in favor of getting locked into playing with a bunch of local yocals in my region of the country.
One frame kills and bullet soak are not something to “adjust to” or “stop complaining about.” They are the result of poor net code and sync issues caused by high pings. To say players do not understand and blame every death on lag is not only ignorant but absurd. The squeaky wheel gets the oil. Maybe you are happy with the current state of play 8 months in - we are not.
Nope. If that’s the case then all DICE would have to do is fix the ping issue then the game would work fine, ‘netcode’ is not a single thing, it’s a label that someone somewhere attached to Battlefield 4’s issues, “netcode” is many things.