Remove Aim Assist completely from Battlefield console versions, make it competitive. I m sick and tired of seeing 140 Colonels spamming their ADS on and off to maintain a lock-on, on running target. I know you can disable auto rotation (snap snap ADS) on your rented server presets, but most casuals don’t even know about it. By having auto rotation and slowdown removed all together gun fights will be fair, and who wins will be determined by actual skill not the game mechanic designed for scrubs.
While I completely agree with you, the causals are customers too, and customers spend money. And Dice is a company who needs income to continue to operate. So don’t look for them to alienate 1/2 of their customers. Be happy we got the option to disable it.
I played on PC for many years, and when I got to console I had no trouble adjusting myself to controller and playing without Aim Assist. Like I said most casuals don’t even notice that there is such thing in the game, but it’s those who abuse it on purpose just so they can win gun fights. DICE showed their balls by going with WW1 theme and a lot of people will miss their lock-on rocket launchers, but they’ll buy this game and play it.
I agree with you, I’m not a fan of it and I played with it off. (Didn’t like the way it snapped my reticle around) I’m also not a fan of lock on anything or suppression or random deviation or 3D spotting. But what we want and what dice does is 2 different things.
And yes I agreed they showed “testicular fortitude” with the ww1 move and I’m glad they did. I don’t like a game to hold my hand and help me do things. I want to earn it.
I agree that most of the casuals wouldn’t even notice it being gone. They already lose majority of their gunfights. Did anyone ever complain that it was too hard to aim in BC2? Nope. (It did have slowdown assist, yes, but none of that snap-on and auto-follow stuff in BF4).
Agreed. I played with it on for most of BF4 simply because I didn’t know you could turn it off. Now I’m almost as good as with it turned on as I think for as many times where it gives you an advantage there are lots of times where it’s too severe and actually makes it harder to aim.
It’s the strongest it’s ever been in Bf4 and I know it’s to cater to casuals but I thought it was fine in Bf3 and didn’t need to be changed. I still have slowdown on as I don’t have a problem with it, but I think auto rotation makes things too easy, especially when combined with the very low recoil of a lot of weapons in BF4.
The reason why Bf3s infantry gameplay is in general a lot more satisfying is partly because it’s a lot more skill based, in my opinion. Whenever I jump back into Bf3 it’s always so refreshing to have some noob shoot me from behind and completely miss his shots because of the less forgiving aim assist and recoil. Means it’s not just about who fires first.
Exactly. Disable it in the options. If the so called comp community is greatly wanting this removed, there should be enough players to sustain a server with this option turned off. And thus, shouldn’t really be an issue IMO.
How about they just allow you to turn it off, so that people who may not be MLG like you can have fun in a shooter they paid the same money for that you did?
Uh…just saying - if you guys are implying that Aim Assist (which I turned off because it’s NUISANCE to use with sniper rifles) is such a game-changing feature that it makes the game “more casual” - then would you mind explaining your logic as to why you think CASUAL players wouldn’t notice that it’s off?
If it’s “lock on” and slowdown capabilities are so apparent that it makes the game “more casual”, then how on Earth do you come to the conclusion that casual players who actively use it wouldn’t notice that it was turned off?
Cause I can tell you right now - I used Aim Assist while sniping the first 6-7 months I played the game because I didn’t realize how much it made sniping multiple targets within close proximity of each other a nuisance - and when I turned it off, I DEFINITELY noticed the difference. My scope didn’t drag towards enemies that crossed it’s path, and it didn’t artificially lower my sensitivity when I was dragging my scope across an enemy player.
It’s a VERY noticeable change and takes a lot of getting used to. The notion that people wouldn’t notice sounds ridiculous to me.
When you get shot by someone: “Aim assist made him aim better at me and got me killed!”
When you miss your shots: “Aim assist ruined my aim and got me killed!”
Aim assist whining in a nutshell. And this comes from someone who takes like 5 seconds to line up a shot on stationary enemies in The Last of Us. Get better or admit you suck.
But can’t we keep on asking to tone it down to the level that it was in previous titles, such as BC2, which is the reason many of the current console community fell in love with the franchise?
Personally, I despise people who think that features like autorotation have a place in a first person shooter game.
Like some people said, BFBC2 had no aim assist, and everyone was doing fine, but now all of the sudden we need aim assist because its harder to aim with controller ? Lol what a joke. On mid to long range engagements AA doesnt bother me, its easy to break by jumping to either side, but its CQC where every second is precious. I guess if they decide to leave AA to cater those beloved scrubs I suggest make it snap once, disable that ads on and off spam to make people work harder to get that kill.