Does anyone remember a BF where each thing had options, that was where the fun was. Not such a one way affair?
Tanks in past games could: Use real cover to break LOS, smoke to break locks, shields to give them some form of protection out in the open so they could still be offensive despite decent jet pilots and choppers. Thermal camo, the ability to get out the tank and heal fast without a super fast ttk and exit animations and locations to boot. A class with AA options. Decent secondary gunner protected and a true asset to a tank, not just an empty seat or one filled with a scrub firing like an idiot and then being killed as soon as any combat ensues. We can’t really shut down airfields and stop powerful planes because most spawn from the air, we can’t practicably get out and man SAA. Some BF games had way less spotting (1943) so tanks could roll with stealth and use forests to hide from planes.
Remember real maps with large construction sites, buildings you could literally drive into and fight within without all the easy disables giving refuge to tankers facing major pilots, radar domes, forests. Dice always gave some options until now. Now it’s, all your teams fault you are being totally owned by something you can’t fire back at or hide from. It’s crap, dull, frustrating and fun sapping.
If mobile AA posed the kinda threat to planes as they do to tanks, pilots would be here kicking up a storm! Infantry do not pose a true threat to experienced pilots, not in CQ, unless it’s a clan or dedicated AA squad, how often are you all seeing this? Me twice. In all honestly, it’s like one in five matches or less I see decent pilots taking on the enemy planes, so as a tanker I’m always left totally exposed within most matches, it’s just down to if the other side has a half decent pilot or more.
It’s hopeless trying against an above average pilot targeting tanks in a match. There is no advice anyone can give a objective minded tanker because we all know that a tank trying to push is a tank already really vulnerable anyway in this game, and will take damage, so add plane attack runs to this, and it’s so simplified and skill less. Near misses will finish you off if they don’t outright kill you anyway. Stick with your infantry in CQ is no protection either, please don’t insult my intelligence with that line. They will only pull out that thing in CQ if planes are making their life miserable all match and then maybe. I do see players on the SAA now and then, I feel like writing to them thanking them but it’s only momentary, often they are obliterated if they prove annoying in any lasting capacity.
Even on near misses from planes, if anything is near you, you are as good as dead anyway like one assault. These attacks often can’t even be seen from above. And I really don’t think that planes are as vulnerable as tanks are esp with decent pilots. They hardly get downed and it’s not because of lack of trying, most have given up on the FF. One match recently a player tried to encourage the team to help him as he could see two pilots going 20+0 owning everything “guys we all need FF’s”.
So I killed myself and joined him as no one else even replied. We both tried to time our shots and it was dull, as the pilots just ripped up ground units away from us on foot. Or chasing our planes out at sea. We took out a top pilot once, then he went mental and started killing the poor guy all match and trolling him in chat. I just about healing myself, it’s a total joke. The SAA got ruined as soon as fixed. Our tanks all in flames that by the end one guy only rolled out in them and kept getting nailed despite us both trying to stop two pilots working him, that’s when we got one kill, and it was hard keeping up with that tank because it was also under fire from enemy tanks and infantry popping smoke blocking our LOS.
Camping tanks stand more of a chance against pilots than ones which push, and they won’t continue to push if they are going to continue to get opened up all the time. They will just become more camping tanks. It’s a miserable setup. Can’t you all see this games going down the toilet, ever more simplified and liner, brain dead absolutes with no room for actual combat prowess.
I’m one of the most experienced tankers in this game, I’m conformable in saying that, and I simply have to take it from pilots, and if I’m not multiple disabled on real low health, I’m wiped out in one attack run often out the blue and even when I see them coming and try to evade it’s hopeless and fun sapping. I’ve set my sensitively all the way to max because most tankers don’t know this, but on PC it effects how fast you can move and climb terrain. It makes no difference.
All of you within this thread wouldn’t stand a chance tanking in pacific vs a couple or even just one decent pilot with the anti tank setup trained on you. Many of you by now have taken out tanks in planes and LVT’s and just think to when you did, how hopeless they had it their end. How many times they didn’t even see it coming before you wiped them out or continued to plague them all match.
I’ll leave it at this, I feel for infantry after 5.2, more of dice’s infinite wisdom. I could farm them all day and night on Aerodrome or the likes, like many tankers still do. They won’t come on pacific because it would hurt their stats. I’m not looking to be immune from danger, I like the challenge but it’s too much right now. It’s not fun. The games too much about the planes in pacific. All I’m asking for is to not be OHK, or remove that sight and make it more skill based. Make infantry pose a greater threat to tanks, I’m down with that, and make tank v tank fights good like they once where before 5.2