Alright, so this is something I genuinely don’t understand.
This is from my limited experience with modern console shooters, so feel free to tear into me.
There are 3 different types of aim assist.
There is ‘auto rotation’, or what some people call ‘tracking’.
There is ‘slow down’.
And there is ‘snap assist’.
Usually, “Auto rotation” and “snap assist” are different mechanics.
“Auto rotation” is more like tracking, where your crosshairs roll towards and with the target allowing you to effectively track the target.
“Snap assist” actually snaps your crosshairs to the target when you ADS.
And “slowdown” deceases your sensitivity while over a target.
In Battlefield 1, “Snap Assist” is called “Auto rotation”, and what should be “Auto rotation” is bundled along with “Slowdown” into one feature.
But the names aren’t what confuse me.
Why does BF1 not separate “tracking/auto rotation” from “Slowdown” like most other shooters I’ve played?
This is especially an issue for BF1 because of how ‘sticky’ the tracking mechanism is.
If there are two targets, your crosshairs will rotate between of them and you have to fight against the assist to get a shot.
There is currently no way to separate this ‘tracking’ from basic ‘slow down’, and as some people have mentioned this tracking is so strong it occurs through smoke, gas, bushes, even some buildings.
So people who want slowdown have to also put up with this tracking mechanism (what most shooters call auto rotation), which can hinder your shots, especially with single shot weapons.
The new COD has a good example of this.
You can enable auto rotation and slowdown in the main multiplayer, but you have a third option in zombies, ‘snap assist’.
Both of COD and some other shooter’s aim assists are bundled into one assist for BF1, and snap assist is called auto rotation.
But why? I’d have slowdown on if I could separate this magnetic tracking feature from simple decreased sensitivity while over targets.
@HuwJarz Thanks for the suggestion about copy and pasting this and deleting the other thread!