Disadvantage to using bayonet on rifle?

In an interview, one of the producers said that to charge with a bayonet, first you have to mount it on your weapon and then charge, which begs the question why can’t it just be an attachment? I think, based off of watching Band of Brothers, where one of the guys told a replacement to not attach his bayonet because he wouldn’t be able to shoot straight with it, that attaching that bayonet might decrease the rifles accuracy. This type of attachment already exists with the gas mask (while it protects you from mustard gas, it decreases your vision to the two eye holes). It might actually make it balance since the bayonet attachment should give the longest range for a melee attack. Just speculation so far, but I think it holds some weight

Speculation here, but the extra difficulty possibly comes from the weight of the bayonet added to the end, upsetting weapon weight balance. Perhaps aiming is more difficult because of “up down” motion, for lack of a better description?

On the plus side, having to equip it before use prevents a ‘panic knife’ from what has the potential to be an OP melee weapon. To give it such a big disadvantage like having to put it on your primary for use, it must have some significant benefits to balance out.

Oh yeah not accuracy, the stability of the gun would (really should) be way off, that’s what I meant, nice job

I think the way DICE seem’s to be going with it is fine. It very much is an attachment. But unlike previous BF games, where attachments are permanent till you change it out in load out (where you have to basically have died or commit suicide to do) it instead would allow us to make in the moment, in game decisions. Which I think is nice. A bayonet would basically lower ones accuracy. But one should have the option to set a bayonet if they desire without the constant risk of lowered accuracy. And visa versa.

Yeah I am okay with having to equip it and the whole thing with stability is very realistic and pretty awesome.
However, I thought the bayonet was a set meleeing option, like you had to choose that, club, shovel, etc.. So my thought is that, that is the way it works, you have to choose bayonet club shovel etc. but have to attach the bayonet, the only way that would be fair, is that the bayonet is an instant kill where the others take a few swings.

Because Bayonet is a Rifle attachment and can be used as a hand Melee weapon.

Oh you know that makes sense you can use it either way, very close range knife or attach it and make it longer range, with a shooting deficiency

Actual more like Short swords.

In this clip shows soliders usually used horse to get them to the battle, but this time they stayed mounted and charged, pulling out their Bayonet and used them like swords.

What’s up with those who went to the special EA showing that said the bayonet charge cannot be stopped halfway though?

Perhaps it will be some quick time event and that’s how it’s balanced out with its significantly longer reach.

It might have been part of the campaign.

See that’s what concerns me, it’s gonna be some lame set motion. I want to be able to control everything in hand to hand combat, be able to block even at the last second, push the enemy off balance and bludgeon them on the ground

It will most likely effect accuracy, they had something like that on World at War where adding a bayonet would decrease the gun’s accuracy. Also, it might be a secondary attachment.

THIS^

I hope they make them cumbersome and huge pita to use in tight quarters.

There’s a reason that many soldiers started to use other melee weapons in trenches, from maces, to axes, to trench knives (ironically many of them were made from bayonets).

Bayonets, because they were attached to the rifle, were not that ideal to use in a tight quarters like a trench, having to turn around and be nimble with it you were far better off with something like the trench club/knives, etc.

Will this game have M9 Bayonet knives? Please confirm.