Discussion & Feedback - Battlefield V Chapter 2: Lightning Strikes Update & Update Notes

What platform are you using? I use XBOX and use advanced search for CQ and only have US and EU servers selected and 1-5 open slots and always get at least 45 servers.

i have never seen 45 servers lol. always just a single page

I am not happy with the killcam as it is far too long, why can’t you implement something like in BF4 ? That was just right.

Why not have an option to turn this off client side?

Shot by what weapon? Behind what “cover”?? You do realise BFV has an improved penetration mechanic??? If it is a MMG or HMG it will penetrate most buildings.
A door will no longer protect you from a Carbine.

This has been live since release, not just since the latest patch on Jan 15 Chapter 2 Lightning Strikes Update

https://www.youtube.com/watch?v=-aVXpz-MnNQ

Do questions ever get answered on this thing not just surpressed?

Would like to know if il be getting the tens of thousands of company coin i have been stroked on.. paid £80 so would like an answer ea/dice.

I cant upgrade any more Guns never mind tanks etc.. what do you expect us to do wanting to upgrade the new guns

There are a lot of bugs like a lot but this should be priority to all not just a few who know dice people on twitter.

I heard from a youtuber that a good amount of people got compensated with company credit from a dice rep through details giving to him on twitter including the youtuber who put it out.

So why treat us differently, absolutely atrocious behaviour on your part picking the few who are on twitter and not the rest of your community.

Do we not matter?

End of story will myself and the rest of level 50 players get compensation for this emmm joke of company coin lets call it because if we dont you will surly loose the people playing it.

What is the use of playing a game where the ingame currency does not accumulate?

I cant upgrade so dont even use the new guns i get so please please please please fix this damn bug.

I have a quick question about lighting strikes, I’ve reached level 19 will this now reset now this part of lightning strike has finished or does it reset when this chapter has ended. Thanks

@sloopyfish Now that the Max Rank Company Coin Accrual Bug has been resolved, next steps are to provide CC for those that have missed out.
We’ve messaged this in our Letter to the Community, multiple tweets, reddit posts, etc.

The team is pulling data to determine those that have been impacted since December and what type of amount of CC is missing. Then, once that data is compiled, they will be running a script to make-good those that have been affected.

I don’t have an ETA, but I’m hoping it’s soon. Once we do have an ETA, we’ll share that with the community.

-Braddock512-

Your Chapter Rank is persistent throughout the Chapter. Lightning Strikes is the name of the entire Chapter, which runs through Feb to early March. You’ll keep adding to your Chapter Rank through then.

-Braddock512-

In fact, no matter whether there is a killcam or not, there always exists a constant Respawn Time, which means if you skip the killcam very early, you still can’t respawn instantly, you have to wait until the Respawn Waiting Time finished. And that is good for game balance. The only potential negative effect you may suffer from a period of killcam is, during killcam, you can’t change your loadout if sometimes you feel you need to change your playstyle to better fit into the situation of that specific battle. But, now it already let you more quickly skip the killcam, and when skip to the respawn menu, you will find that it still has a few seconds left to wait to respawn, which means you totally can utilize these few seconds to change your loadout. It just wastes almost none of time.

How about you read the forums first because if you did then you’d see that they’re working on it just give them some time

How about 2 or 3 new maps? You know, CONTENT.

I’m fine with the kill cam, but I wish it worked properly. Jumped on yesterday after a much needed break, did experience a bug where my load-outs were blank, but when I finally were able to play, the kill cam was all over the place. At times it didn’t display any information on the player who killed me, sometimes it would zoom right past them into the distance, or even zoom right into the sky.

The one time it did work properly, it helped me realize what was wrong with visibility on console; the rendering. Some prone player killed me from a distance, and as the camera zoomed in, he was full potato mode. There was barely any details on the uniforms and the character model. It looked similar to how the models appear when you first load up the game, and I think that’s what’s contributing to the lack of visibility (at least on console).

The game gets pretty bad with pop-in textures, but I hadn’t realized it also occurred with player models.

The Company Coin issue is now 90% fixed:

  • Max Rank players are now earning Company Coin.
  • We’ve rolled out a retroactive grant of Company Coin for players who were not previously granted CC back in December and have been level 50 BEFORE the Accrual Fix went out this week.
  • The last bit is to fix the End of Round screen that shows incorrect totals on accrual. (You’re actually earning the correct amount for completing matches, etc., the EoR screen is not updating properly to reflect the correct totals. You can check in your Inventory.)

I have a strange feeling that EA/Dice want to drop intelligent, good, skilful players and end up with kids, who doesn’t demand nothing, doesn’t complain just pay for whatever crap EA/Dice will produce. 2019 Dice will test next BF on close environment called Moon because it’s similar to earth - it’s round and EA will invent wheel. Who knows…

Team imbalance needs some heavy work. Its complete bull how many times I get dropped into a map just to lose. If I win one matcg, then I get dropped on a completely worthless team. Same thing happens to so many others. Team switch like every other BF or just get rid of whatever balance garbage thats in place.

I agree. I have the same issues and complaints. I also have an issue when I ads where I my aim shoots to the left or right of my intended target when my reticle was directly on them. Also hitting other players with 7+ bullets just to get one shotted by them and they have over 50% health still. I get stuck on terrain that I should easily be able to walk over and then I bounce back and forth just to get killed while my guy is having a seizure. The auto peek while kneeling in cover is non existent and requires me to stand to look over them, making me a larger target. I’ve been killed after getting cover 3-5 feet around corners of brick or concrete structures and I have a ping of 35-40. And these are just a few of the problems. I was really hoping the game would improve after this last update, but it feels like it’s only getting worse and is not worth waiting to see if that will change. I loved the Battlefield games, used to consider them the best fps games and now this garbage. I am done with this game. I might consider coming back in a few months, but I doubt it as seems like you guys forgot how to make an enjoyable fps.

Ok cool thanks for answering me. Really appreciate that @Braddock512 .

Really liking the update. Smgs feel good and, well, useful.

Enemy player visibility is still kinda tough. Maybe it’s a combination of color and the motion blur, but I cannot make out others. I’ve walked over enemies who were prone that looked like they had octocamo. Doesn’t help that you die relatively quickly so standing and staring isn’t really smart.

I like the kill cam a lot. Very helpful in rooting out those marksman. Quick death and not being able to see them in the shadows might be realistic but it’s also annoying.

I would like to see a reduction in the rate of fire of semi automatic rifles. They have the range and accuracy to take on snipers (but without the glint), and the rate of fire and magazine to trade at medium to close range. I’ve done these things personally and I feel dirty afterwards. Not even particularly skilled, playing on a regular Xbox controller, bit too easy in my opinion.

I’m pleased to see the rumble function for Grand Operations was sorted. Didn’t play it much because of that.

Otherwise I’m pleased to see updates coming. The TTK sort of put me off at first but it’s really grown on me.

Bad/Badly optimized

  • Footstep very loud at first, perhaps optimized in patch i missed. The super loud steps seem to be lower in comparison to the first patch. It is not perfect, or even great, at this time. More todo in other words. Too loud when sneaking!!
  • Death Cam. Nuff said about that, but why cam a shooter within 1-10 meters just in front of you for N very long seconds.

Hmm
Noticed “the laying around players melting into the stone setting” - Don’t mind this allot, gray camo should blend with gray stone.. but it is perhaps too much.

Good/Don’t know perhaps

  • Vaulting is better in some conditions for sure, not in others. If crouching and moving i get stuck more than before (perhaps a regression).
  • Interesting team game mode with tanks. Love when good teams steam role other teams (me that is). More fun than domination.
  • Decent weapon balance right now. The nerfs (indirectly perhaps) to support and scouts should be fixed for all maps (as stated by many).
  • Hearing tanks better is better, more fun/scary and realistic. Cant say for sure but feel it is improving.

Great!

  • Better performance on high end system. Great with fixes that nerf graphic exploits, and disregard the people getting a reduction in fps due to this. Just force some re-tweaks when demand rises, as high end system has been forced to do for ages unintentional. I cant find any excuse for lowering visual performance for high end systems in comparison with low end. If performance is hit by a bush blocking the same view in high-end then the lower-end should see a uglier bush - period. This is the primary area were high-end YouTuber are off the chart wrong due to tradition (the pro designation is less pro when you consider this).

Good work in general!

Quick observation about this.

“Hmm
Noticed “the laying around players melting into the stone setting” - Don’t mind this allot, gray camo should blend with gray stone.. but it is perhaps too much.”

Tried this “trap” and it worked decently but cant remember being still (moving weapon as crazy) - yet it is rare to see that movement when confronting players (next to you) in this position.

Cheers