have a look at the video below. Look at 10:20 on the timer. Dude hides in a ditch, pops up and hipfires a panzerfaust dealing 49 damage then hides, reloads, pops up again and destroys the tank with 51 damage from the side.
If he had failed, he would still have 2 dynamites left AND an anti tank grenade… OVERKILL. Say, did the tank ever stand a chance? Even if the tanker is in 3rd person and sees the infantery, there is no way to turn the turret in time. Can he retreat? Hell no because the already slow tank is now disabled. Whenever a turret is disables its game over. Tank cant fire back, turn to face OR locate the enemy and also cant drive away into safety.
So, how to adapt? Well use a camping playstyle… and doesnt EVERYONE hate campers? Its not fun for the camper or the opposing team either. Have you ever cursed at people being prone and hiding with mg 34 or mg 42? Well DICE apparently promotes heavy camping gameplay.
As for tanks, their visibility has been nerfed, their turret speed, overall speed and are plastic. In BF1, it took 3 mines to kill a tank and 2 to disable it. The mines had to be placed apart.
In BF V, 2 mines is enough and they can be THROWN AWAY into the same position and faster than in BF1. RIP tank visibility
Panzerfaust are easy to aim and can engage a tank from one flag to another in conquest. RIDICULIUS. They have no bullet drop and flies 500m. And the damage oh my god, they do more damage than any shell fired from a tank barrel. Panzerfaust deal more damage to armor and have a higher splashdamage than any tanks in the game.
When I hipfire a panzefaust into an enemy infantery, I get a kill. When firing a tankshell into a group of people… you guessed it 22 damage. OMFG.
I can be in a Tiger tank and exchange 6 rounds with an enemy tank, and angling my tank armor to win. However, 1 single panzerfaust does 40 damage to my FRONT armor. What??? If 3 people fire panzerfausts from a distance within seconds and then hide while reloading, the tank is roasted. No need for a second salvo.
I admit. I hunt tank when playing assault aswell because its literally a free multi kill. The top gunners on tanks are the easiest prey and they dont have enough cover to protect the tank. Whenever I play as assault, I find an ammo box and load up with an extra panzerfaust. Now I have 3 rounds. OK?
They are more than enough to hipfire any tank on a distance due to the long range and high damage. If the tank survives, by now he still hasnt spotted me because I hide when reloading, his turret is disabled so he cant turn to fire even if he saw me. Tankshells can land right next to me without any splash damage. I am perfectly safe. I can throw my anti tank grenade over the hill and wait for the kill because he cant run due to the tracks being disabled. Or… I can literally run circles around him until I feel like placing my 2 remaining dynamites on his . But all of that above is just unneccesary because we all know that tank already died a long time ago, at a long range, by my 3 panzerfausts. Its a fact.
Now what? Well I just run to a nearby ammo box and refill with 3 more extra panzerfausts and hunt the next tank. And destroy their tank resupply stations. Because we all know that NOBODY repairs them, dont we?
Thats how nerfed tanks are right now. Even if they survive an engagement, they can only crawl back to base with their broken tracks, only to find their repair/reload station bombed, with no one willing to repair it.