I just think it’s a stupid addition to the franchise altogether - just like thermal optics.
It’s stupid that the entire team can know the position of an enemy player just because someone on their team saw them and pressed a button.
Like SEEING AN ENEMY PLAYER is a rarity in a first-person shooter or something like that, and needs to be assisted to that extent. It’s literal hand-holding, that the game shows you the position of an enemy player that you otherwise would have never known was there, and allows you to kill people that you literally can’t even physically see on your own.
This leads to what the majority of players in BF do now - scan the “horizon” or the objective and just rapidly spam the spot button - or slap on a target finder and have it do exactly the same thing for you. You know, because on top of finding enemy players yourself, pressing a button is too much hard work as well.
Spotting makes sense to an extent, since soldiers would communicate enemy movement amongst each other. The 3D spotting element of it is the dumb part.
I wouldn’t mind if they limited the spotting to the Big Map. That’s how it works in hardcore and I’m pretty sure that’s how it was in the early BF games. Correct me if I’m wrong.
that someone can press a button and their whole team gets a glance at a huge “HEY GUYS, I’M RIGHT HERE!” symbol over an enemy player’s head. If you’re even remotely out in the open it means near certain death by a camping vehicle.
That’s an outrageously powerful ability just at the press of a button or, again, not even at the press of a button, just by equipping an attachment and LOOKING at an enemy will relay their position statically on the entire team’s screen.
It, again, causes exactly what I said - people scanning objectives just spamming the spot button over and over again because they’re too lazy to go seek enemies out themselves, or at least be even a TINY bit situationally aware.
It really dumbs down and demeans the total experience of the game.
All classes (excluding scout): can 3D spot a player for 2 seconds and 2D spot for 4 seconds.
Scout: can 3D spot players for 4 seconds and 2D spot for 8 seconds.
Would help define the scouts intelligence gathering role alot more.