The Panzerstorm map, a haven for tank warfare across a massive terrain of rolling fields, is getting several updates during Chapter 2: Lightning Strikes.
Based on feedback from our players and telemetry data collected from thousands of matches, we knew we needed to refine the map, particularly the encounters between soldiers and vehicles. Check out the full list of changes to Panzerstorm, then jump in and “kick the tires”. Come back and give us your feedback. We’re listening.
It didnt feel that much different. Still a very dull and silent map compared to most other maps in the game.
I think you should bring A and G flag closer to D. It would make the flags more populated and also attacking tanks could easier flank from behind.
I feel the changes are fantastic. It was my favorite map beforehand, and now I absolutely love it as an infantry player that doesn’t use vehicles at all. F is actually a playable competitive objective zone now, and the added foliage and terrain changes definitely help map traversal on foot.
Seems to me on Arras, F flag changes has given the advantage to Axis and pushed the balance off.
Something similar should have been done to B flag. Create more buildings and hiding places to ambush to bring balance back.
As of right now if Axis can take F it creates a situation where Allied get locked down there trying to get it back. Therefore neglecting other flags.
Just my feel afterwards playing both sides.
Just seen on twitter that your asking what players would like to see changed on other maps,please add some bunkers with 2 or 3 floors.add some pill boxes on rotterdam and twisted steel.
Why are f and g still much closer to each other than a and b ?
Seems imbalanced to me.
I haven’t had a chance to play as a tanker on the new version yet.
But I have my doubts that you can buff infantry tactics without compromise to tankers … I’m paraphrasing your blog.
In fact that claim sounds non sensical to me
Love the update makes infantry life much easier, very hard to get a chance in a Tank as Driver usually able to get crew slot which is pretty boring on the inside and deadly on the top. Fantastic Map scale much much better love big maps next big one needs a very big river for engineers to build/repair bridges no other way across for armour much more realistic need to have big tank armies on both sides with artillery more prevalent for either team
Be daring dice, give us 12 tanks a side to start with instead of the measly 6 … Imagine the clash of battle as they meet . Increase the aircraft by 1 or 2 as well.
This would give more players the chance to improve their vehicle skills .
I mean you have infantry centric maps like Rotterdam, devastation , narvic where it can be very difficult to tank because of the environment. So it’s nice to have a map where it’s the opposite.
Also increase tank availability on hamada please for the same reasons.