In BF4 you have medics that roll no health/paddles and support class players that do not have the ammo box in their loadout. Engis with no repair tool,..What is the point of classes then?
Please change this. Keep classes more defined and focus the player of said class to do their job.
You have too many COD and K/D chasers now days ,all they worry about is themselves and follow false YouTube idols who give bad reviews about games they don’t even play ,the younger generation doesn’t understand the words Team Work or PTFO.
No they are called assault, they may choose to play as in a medic role but they are still called assault, and I believe Dice are changing this so there is a dedicated medic class (you should be able to comment on them correctly), Columbro.
I can see that in some regards, will you elaborate? I know currently in BF4 I’d love to carry a medpack and rpg haha!
I just mean that you can equip any set of gadgets/equipment with any weapon set - like my example I can carry an assault weapon and engineer equipment. I think those who like the teamwork aspect would carry more team work items if available. -But I can see the sniper carrying his own health and ammo
Everything has to have balance IMO. Otherwise everyone would be running around with an OP “class” where no teamwork is needed. Think about it. RPG with ammo box and an AR which to some are argumentatively the best weapons in the game. Just an example.
Considering vehicle health auto regens, and tanks take like 5 head on rockets to kill, plus most worthy vehicles get reactive armor and APS, I don’t think most of my fellow vehicle drivers get the added crutch of my repair tool. They can run repair themselves.
I’d rather run a RPG and AA Mine so if some jerk wants to strafe us I can nail him with vehicle mobility kill (Aa mine), and then 1 shot him with the RPG (like to play a supporting anti-air, anti-vehicle, anti-infantry role…and running with a repair tool greatly reduces my ability to support). Not to mention- the mere ability to play an “area denial” role will often persuade most public Heli opponents from avoiding the area till they think I’m gone:
Remember: Preventing damage before it can happen > repairing it AFTER it has happened.
That’s not to say I won’t play mechanic for my friends, or that if I have the opportunity to help a wounded tank I won’t spawn back in…but most of the time, in the CQL modes I play, I rarely do more good as a mechanic, as opposed to the hybrid role I named.
Great points, and heck yes I want to carry my AR-160 and ammo for it!
Not sure of a solution, or if there is a problem with it currently. I know I don’t want limited numbers per class like in AA. Perhaps it is fine as is, which is ok with me I don’t mind it currently in BF4
EDIT: Maybe to the OP, they could add a gadget slot that carries a required supporting piece of equipment. - I know in BF1942 medics had a med pack period as an example
We could nitpick semantics all day,..but the fact is if you do not roll defibs you have nullified your class, making you just like any other player “assaulting” the objective. Know what I am saying, Usagi Yojimbro?
I like the idea of dedicated class loadout tools,.. Assault-rez(defibs) Support-Ammo Engi-Repair tool Recon-Spawn beacon.
Pretty sure that is how it was in BC2/BF3, and teamwork on average in pubs was better in those games. Well, in my experience anyhow.
its not nitpicking, its just the way its intended to be set up. you do know that it’s just an amalgamation of the class system BF2 had where medic and assault were separate and had differnt roles, right?
they didnt combine the roles. they combined them into one class since they always used the same base guns. all of the classes except recon always had two roles which had been split up in BF2 and were recombined in bc2 or bf3