Do you think we will ever see mod tools in a Battlefield game again? I'm salivating over the dream of Project Reality in Battlefield 3 or 4

http://www.reddit.com/r/battlefield4/comments/1aygrw/do_you_think_we_will_ever_see_mod_tools_in_a/

I doubt it. DICE have a long history of not letting anyone tinker with the Frostbite engine. They even cracked the shits when somebody released a mod that removed the ‘blue filter’ on the maps. Threatened bans etc. but we can only hope.

There is a pretty big reason why that is the case.

Basically, even something like mapping takes 20-30 different programs to accomplish, many of which are licensed, so they cant be licensed for public use. The Frostbite engine was built with performance in mind first, and not for modding. To do so would have needed to them to skip some of the stuff that lets BF3 look like it does.

As for the blue filter, that is explained in there too. The mod modified memory values, and such an exploit could be used to cheat by modifying health, gun damage etc in real time.

Basically, DICE doesnt have anything against mod tools, its just an undertaking that is way too huge for what it would bring, and believe me, I would love nothing more that PR in frostbite.

nope, DICE killed modding.

Its not about just ‘giving it’ though. Its not one nice package that you can say “here, download map_maker.exe” and go for it.

The Frostbite engine is too complex for modders! ^^sarcasm

I don’t care for all the technical excuses they can make, not allowing mods is purely based on a company’s point of view on the subject, and whether they think it’s going to make them money. Some companies release mod tools knowing that will get them a loyal (oldschool) fan base regardless of not having the exclusive on extra content anymore. Other companies like DICE/EA believe it’ll make them more money to be the only ones releasing extra content, regardless of having the minority old school gamers not so happy. Companies are free to do whatever they do and we are free to buy whatever we want.

Im pretty sure he was already an employee at Bohemia when he made Dayz

not allowing mods is purely based on a company’s point of view on the subject, and whether they think it’s going to make them mone

I am sorry, but this is wrong. Several employees at DICE have stated that they wanted to put out mod tools, so it really is just a technical problem. Try reading my link before you say unfounded statements like that. Hell just read the first 3 posts by DarkLord7854, a DICE employee (btw DICE posts are highlighted blue, so you can quickly find them). You will see that it is a technical problem to give out mod tools, not a ‘point of view’ problem.

They can do it but modding also runs the risk of lowering DLC sales so… yeah it won’t happen.

I know they said all that,and that’s why I said that they can give all the excuses they want, if they wanted to make mod tools they would have made them. If they wanted to make mod tools they would have taken the so called technical problems into account from the beginning and there wouldn’t be any problems in the first place. As I said, they didn’t do mod tools because they didn’t want to.

Exactly. They just said that.

Look at the crap EA execs made the Maxis devs say about Sim City - you can’t trust a word that comes out of an EA dev’s mouth. I know it sucks, but that’s how it is. Basically, fuck EA.