Do you want terrain to affect land movement in BF1?

Do you want different types of terrain (e.g. muddy fields) to affect land movement for both infantry and vehicles in BF1?
Given the limited technology of the era, I imagine both man and machine were more susceptible to less than idea traveling condition. This could create interesting tactical situations on the battlefield.
Then again, BF games were never intended to be historical simulations. I could see the position where such elements aren’t needed.

Would be annoying.

No doubt, but at least it would help the developers rationalize why we have so much trouble moving over tree roots and rocks in-game (e.g. BF4).

Lol well yeah there is that :slight_smile:

The idea reminds me of gtav they have something similar and when it happened I was just like “ffs… come on!”

This feature was already present in BF1942 and I’m definitely not aware of any other Battlefield game making use of it so I’d say it had a good reason for being abandoned.

Besides, the vehicles of the era were simply extremely slow by todays standards (the tanks were literally as fast as casual walkers… at top speed).
Humans didn’t have problem running in the no man’s land, they were just easy pickings for the opposing side. Just look up some of the war footage… they are more than able of running at full speed before getting moved down by machine nests and such. :slight_smile:

No, but I would like terrain to be destructible. Artillery shells were used heavily in World War I, and since typically artillery shells never land in the same place twice, soldiers would take cover from artillery in the craters they made to survive. Sounds like an interesting aspect to include in the gameplay.

Of course, that’s what makes the World War 1 setting great. Terrain effects is next-level and perfect for a game such as Battlefield 1.

Have you ever seen a WW1 battleground?
By Dirichlet’s principle, it is impossible for this to be anything more than a myth.
There’s really no reason why the shell couldn’t hit the same spot twice and with the cadence used in WW1, you might as well try and calculate just how hard it would be to find a spot that didn’t have more than one shell land in it.

Soldiers covered inside trenches because that was the only safe place there was.
Person present outside the trench was simply a dead person.