Does anyone else think the gunplay isn’t as good as people tout it to be?

I’m not as quick as I used to be on FPS but I’ve seen posts from players who are better than me outlining this too.

I personally think player movement is one of the biggest issues in bfv and dice is well aware. I don’t think DICE or the community sees 3x zoom glint-less lazer beam ADADADADA spam assaults as the culprit. I don’t want to dilute the conversation here so I’ll only add one more reason. Visual clutter. Being able to hide easily just makes the gunplay who saw who first or my least favorite who waited for some poor sucker to ptfo and finally move from their cover.

personally, I think they should’ve had the same COD-like gunplay with less clutter. Or kept the ttk longer and got rid of the cheesy assault guns.

What we have now is (not always) just kind of boring.

For people stalking me, I’ve played this game more at my friends houses than under my own account. I uninstalled the game a while ago.

PSA, this is all just my opinion, nothing more.

Pretty much agree, the player movement is way too erratic, I don’t know if it’s a problem my end as I don’t see a lot of complaints about it.

It really does feel like a lot of small skirmishes rather than chaotic war sometimes right?

Bfv has its moments but I get those laser beam position/angle play jollies out in a more competitive setting (COD)

I always played battlefield for the huge battles and interesting gun play. Cycling a weapon in a specific way in bf1, trying to make your “cone” smaller was markedly different from the way I shoot a gun in COD.

Now I just point and dump. RBD is a negative buzzword around here but it really made infantry engagements more dynamic in bf1. For instance, the automático is annoying, but I just literally walk away from them and I’m all good.

A far cry from being cherry picked by a 3x gun that insta-deaths you from cover.

Maybe I’m just refusing to adapt but I (personally) feels that it’s just too similar to COD for me to want to play bf.

Don’t think many will say the gunplay is good. Player movement and the lack of momentum, slow bullet velocity and general weapon/class balance has been a common complaint for many months.

I agree.

I’m posting because I see it praised like it’s the saving grace for bfv on a lot of other forums.

BF3 movement and gunplay was best. Followed closely by BF4amd BF1. BFV is least best and does leave me missing how it was before they thought it was a good idea to gut the game and change what was working for them

This is going to sound pessimistic but I’m glad bfv got such a backlash. I’m not going to hold my breath but i hope for the next game the pendulum swings back.

Hopefully back to a casual sandbox military shooter. I like bf games because they support a bunch of different guns/metas/play styles.

You know, the kind of game where my competitive friends can have fun with my coworkers who game on the weekends.

oh yeah nothing is better than having your bullets fly all over the place because someone is shooting at you

In this crazy way, I didn’t mind it in bf1 (my only experience with suppression)

What’s so wrong with it being harder to shoot back when a machine gun is pelting bullets over you?

I think suppression is a much better mechanic/incentive for positioning and seeing your enemy first.

Better than instant death and sweaty fps ADADADADA metas that we’ve seen in other FPS games.

I know that it’s more casual, but a lot of my points resonate around bf needing to be a game that appeals to new and casual players.

Suppression gives the person who sees someone else an advantage without making it 100% a kill like we have in bfv.

I think that’s a better incentive than low ttk and extremely low ttd.

I hope you don’t take this as a personal attack or anything. It’s just my opinion on game design and how I personally experience bfv.

I think the guns are better than in BF1, where they were felt too random. BF4 had the tap-fire meta and also had much randomness. In BFV at least the guns fire where they point, which wasn’t always the case in previous titles (randomness is still part of BFV). And I don’t think the guns in general are easier to use than in BF1/BF4, but of course they are balanced differently.

But as others have stated, the movement system is too fast. BF1 really got that right (in the end), now were back to the ADAD-spam meta and that really makes the game feel ‘dumb’. Some will say it’s skill, but in reality it makes the game much less tactical. I think even Apex Legends has slower ADS-movement-speed than BFV for most of its guns and Apex is all about movement.

It doesn’t really help that the stutters make the movement appear even more erratic, or tracking them. Momentum is definitely an issue, and has been since BF1 because of the sweetspot mechanic. Now they want to add overcomplicated mechanics that slow you down when you spam ADAD, when they could also simply tone it down a notch.

The biggest issue is the ADS speed bonus you get through specs, which gives you a 60% increase in movement speed. If I recall correctly the bonus from using bullpups in BF4 was around 20% amd that was only when you had an RDS equipped. Higher power scopes gave you no bonus, which stands to reason.
I think this is kind of to expect, along with all the other mechanics, when former competitive gamers design a game for themselves.

The gunplay is definitely overrated. The semi autos are mechanically unsatisfying and easy, the ARs can usually kill before your initial burst even starts being inaccurate, and the SMGs are still mostly hipfire guns within their effective range. No Battlefield has had perfect gunplay though. Always been a weak point imo, at least compared to something like counter-strike.

ADAD spam being back due to the movement mechanics, dilutes the gunplay in close quarters. It’s never been good since it was introduced with SWBF and bled into BF1.

In general I don’t mind the actual shooting mechanics.

Just increase movement inaccuracy ( or just remove the upgrades to movement speed while aiming/accuracy when moving which is pretty much why its so effective in this game)

Suppression bf3 style just make the game an rng fest

Everything you aim at is smaller in this game than in previous titles. It’s like they shrunk everything down from the way, BF1 is, which makes other players blend in even more. It also makes using iron sights for any non-automatic rifle very difficult. The iron sights themselves blend into the background pretty bad also.It’s like you have no choice, but to use at least a 3x.

I have no problem with the mechanics in this title. Think they are pretty good, but your right about this being a quick twitch / fast reflex game.

I only use the 1x and do great

The reason iron sights are terrible in this game is they offer ¯_(ツ)_/¯ visibility

Very true. That was a draw back

I agree, gunplay really isn’t that good. Feels random in most cases. Then they added some tweaks to reduce the 1hk deaths. Which didn’t work at all. Still die from the first bullet from any weapon that is available.
But on the plus side, I sometimes kill an opponent also with my first bullet. Or some invisible shield blocking their shots, where I win the gunfights, even though I was too late.
All reasons why the gunplay in this game is overrated.

Personally, I felt that the gunplay was rather epic, especially once they improved the TTD issue. However it seems that for the last 2mths or so, all the bug fixes they had implemented have reverted, and now I am getting 1-2 shot from smgs again.

Was rbd really random though? I think it limited engagement range by weapon, class, ROF, and skill.

I again feel like this can come off as snarky because it’s contradictory to what you said. I promise I just think it’s an opinion.

That being said I agree with everything I’m the video below.

https://www.youtube.com/watch?v=IsOwN05BQeA

To me it just felt like I needed to change the way I fired a weapon. I find myself magdumping SAR’s and holding down the trigger on full autos in bfv.

Bf1 has plenty of faults by my book, but the weapons and classes being somewhat balanced keeps me playing because you can be effective with pretty much anything.