Draw Distance\Textures slow loading problem

https://streamable.com/qml62

As you can see on the left, grass/terrain decoration loads and disappear according to distance

I tried to reinstall drivers, messing with NVIDIA control panel, purged standby memory in Win10, Dx11/Dx12, Low or Ultra settings… nothing i tried fixes this

Also i can run game 90fps stable but it doesnt feel smooth at all (i am guessing its due to this problem but not sure)

My specs are:

Ryzen 7 2700x

GTX1060

16GB 3200Mhz RAM

Win10 latest build

i have the same issue, and it sucks.

Yeah, the LoD distance is bloody awful. If you turn undergrowth quality to Low, you’ll not notice the pop up as much because there’s less undergrowth to draw.

To be honest, even though my PC can handle Ultra at 1080p, I turn all graphic options to off or low except Mesh and Texture Filtering (ie x16 AF) which I leave at ultra. It just makes everything easier to see and the pop-up is no worse than on Ultra.

Honestly its weird, this is same engine as BF1 and BF4 and i never had this problem

I have the same damn issue…

Nobody can help?

Yes I have same issue. I7 3770 GTX 1080 16 GB Ram newest Nvidia drivers. Must Improve asset and textures management in the game.

Same, I7 8700k, 16GB Ram, GTX 1080 FTW with newest drivers & I had a similar with BF1. It tends to differ for me from map to map.

Thanks for posting video, i didnt bother to make more videos for other maps

I have exactly same thing on Hamada and Aerodrome, and its also very noticeable on Devastation where the more i move forwards more debris on ground show up

On snow maps and Rotterdam it doesnt happen or its not that noticeable to “disturb” me, in all the other maps its more or less noticeable in a disturbing way

This is working as intended… it is not a “problem”, it is just how Dice set the LOD distance to be for debris etc.