Did anyone else see that mGPU support has been added to the game?
I did some testing (two Titan X [2016 Pascal]) with it in CTE and it seemed pretty good with a few lags here and there. Anyone else have thoughts?
Did anyone else see that mGPU support has been added to the game?
I did some testing (two Titan X [2016 Pascal]) with it in CTE and it seemed pretty good with a few lags here and there. Anyone else have thoughts?
I unfortunately did not have great results. I did have to upgrade my geforce drivers, msi afterburner and rivatuner statistics server software to get rid of all the startup error messages from just enabling the DX12 option.
I had poor results on open world maps like Empires. FPS range in the 70-100 with noticeable lagging and stuttering. On small closed world maps i had pretty good fps avg (120+). on medium sized maps, i had 120+ fps but with a lot of random drops to the 80 fps. I’ve noticed my gpu usage was well below than what i normally see on both cards. It was around 50% gpu utilization for both cards and below average utilization for cpu than what i normally see. I did notice more vram usage for both cards.
Despite lowering GFX settings and increasing settings, i did not notice any improvements to my gpu utilization and increase in fps. I turned the setting back to DX11 and it returned to my original performance that i’m used to: 130+ fps and high gpu utilization sporadically on both cards. I don’t really like how DX11 runs because it creates more heat and etc. I had high hopes that this mgpu dx12 was going to be better for my rig - but i can’t live with the performance it gives me. hopefully someone has an idea what the issue could be.
i7 6800k
2x GTX1080 (founders edition)
32GB RAM
X99
What resolution are you playing? Are you in SLI?
Looks like MGPU implementation (just like every launch of a feature) is Buggy and/ or Unoptimized.
hey guys im on single 1080ti and i get studdering o n dx 12 bad , does dx 12 now run with this patch smoother at all ? currently at work my fingers are crossed
I took mGPU to mean mobile GPU lol.
BF1 Tablet experience has reached new levels !
I don’t have multiple GPU but dx 12 is a stutter fest on my single 1070
MGPU is what replaces SLI in DX12. There is no such thing as DX12 SLI. It’s simply called MGPU.
Not to be confused with mobile GPU. Two separate terms.
I’m cleaning and flushing my water loop but I should be back up over the weekend. Hope to do some testing at that time.
It has always been called multi-GPU. Because there’s simply more than one technology that accomplishes that.
SLI is nVidia’s implementation of mGPU. It requires two cards from the same generation/ chipset and they must be linked via a cable. DX12 mGPU is supposed to work using any cards without them being linked other than being plugged into the same PC, and supposedly can also use onboard GFX. It’s the only reason I kept one of my 970s in my PC when I upgraded to a 1070. I look forward to trying this out at the weekend.
No, there are basically two different modes of mGPU. One still requires you to have two of the same cards, and thats probably the only one working right now.
Aww man tested last night dx 12 on my rig in my signature and I was 132 to 144 fps locked on amens but dx 12 studder like mad still ![]()
Seems like you have to turn your graphics up to use DX12 takes away the stutter. only issue I have after that is medium to long range inconsistent shots hit. I do love the eye candy tho.
Meh. Just sold my 2nd 1080. Still have 85-110 FPS on ultra @ 1440. Don’t miss 2nd card.
Sli on dx11 is bugged again, antialiasing dont work with sli its broken. Before the update it worked fine
Tested dx12 mGPU mode with 2 GTX 1080’s and a 4790k. The game is unplayable. Framerate is hitching and fluctuating like crazy with higher CPU usage than dx11.
We can count the games wich implement proper dx12 mgpu with one hand. I don’t point at DICE they are really talented dev’s. I point the finger at Microsoft for making dx12 a win10 exclusive. Now studios are forced to code their game using dx11 for compatability reasons and afterwards port it over to dx12.
Microsoft is killing PC gaming..
best solution for sli is one card. And best solution for dx12 is dx11. in my experience.
DX12 performance wasn’t even as good as DX11 in terms of frames adding MGPU prob giving you 30% more boost making it prob slightly faster than DX11 single card but with all the stutter goodness that comes with DX12. Hopfully they improve i would have like to see then focuse on optimizing DX12 more before adding MGPU but what ever good to see it added.
rif in my sig 1080ti latyest drivers t,tweaked windows 10 low prsses , game mode on , bla bla dx 11 runs 128- 144 fps locked 90% of the time soon as i tried dx 12 last night mega studder fest no matter what i did 1080p,1440p,4k , low med ,high still lsame old studder
Why not just play on dx11 not like dx12 has better graphics or anything