Dying behind walls, cover etc..

Has anyone else been noticing dying behind cover due to “netcode” issues, mainly lag compensation?

It isn’t as bad as when BF4 first launched but it certainly isn’t as crisp as where they eventually got the game to be. Honestly it seems that since the last patch this happens more, or at least for me is more noticeable.

I am hard wired and get about 120 mbps down and about 10 mbps up which is more than ample speeds.

Anyway, has anyone else experienced this? Your thoughts?

All the damn time. I will duck for cover, succeed, contemplate the next move and THEN die from the guy I was taking cover from. It’s infuriating.

Yea that’s a pretty fair assessment of how it usually affects me. And it really can be infuriating that’s for sure.

yeah especially on operations some rounds are just unplayable

Horrible at times. I also hate the hit / kill delay or no hit markers at all. Sometimes it’s across the board seeming to effect everyone…sometimes you can figure out the one or two players that are off and not in sync with everyone else.

Server lag and such needs to be priority #1 before any other changes are made. I think some of the OP weapon or needs a buff concerns are side effects of crappy server timing.

Agree this should be priority no. 1 without a doubt. Also, you bring up a point I hadn’t thought about which is buffing and nerfing weapons which may in fact function fine but suffer from the wonky hit reg and lag compensation. They really should start treating this as seriously as bf4 was treated and really get this sorted out ASAP.
Great input guys!

Yep, seems to have gotten worse lately. I was taking fire, turned the corner and was a good 5 feet down…sniper bullet still caught me.

I went back and showed my wife the footage, my wife was like “wtf.” She’s said I should make a gif of it and tweet it @ DICE lmao

… you know, you really should :lol:

Yeah and I think it wasnt that bad on release. I suppose last patch messed with netcode a little because I remember that I could take chances and run across a chaotic road and make it alive. Now, when I try that, I end up getting killed when it clearly shows that the guy didnt have a line of sight on me. Its like his bullet got trough the wall I was hiding. Delayed damage or something.

I shot a Tank 5 Times with the Light Tank and not a Hit marker or Damage done. Dusting OP

Welcome to Online Gaming 101

Every. Every. Every time. One grenade seven meters away from you and you moved behind undestructable cover? Forget it. Here, a death for your quick reaction time.

Yeah dying behind cover certainly is a problem again! Especially against SMGs and LMGs?. It’s almost back to a BF4 pre-CTE state unfortunately. Was about to make a post on that topic too.
I also feel like head-glitching is a thing again here and there.

I hate being burned to death when the grenade is on the other side of a stone wall.

OOR players with bad connections. Worst are the cavalry OOR’s with their teleporting horses, First they are 15m away from you, Then the next frame you see is the killcam. We need more server locations for the 100.000th time. Im at a point now when i don’t even try to get around a corner just to take cover, 9/10 times it doesn’t matter anyway. Insta kill homing bullets..

There is nothing on EA’s servers that prevents poor quality connections from joining matches and nothing that gets rid of their bad connections.

Any player, from anywhere in the world with however garbage of a connection, can join any server. Quickmatch will put players from Japan, Russia and Brazil, in US east servers.

It has been this way for multiple game releases now and until something is done about it, everyone can expect BF games to have bad lag.

For me, quick match only puts me in whatever region I have selected in my server browser. The only way to get put in another region in quickmatch is to have your browser set to a different region.

A region lock would fix 50% of the problem.
The problem has been super sucky since the last patch…then it amplified after the holidays.

the limit is 350ping how can anyone think 350ping is playable all it does is mess up the server.

Servers do nothing about 350ms. There are vids that show the game does nothing about a player with 900ms,..that is running and gunning, killing folks, just fine.

DICE/EA tries to make the server compensate for the lag, instead of booting the player. Creating a terrible gaming experience for everyone.

Check out this thread. A dev is responding to these issues. Hit Detection